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Shattered Pixel Dungeon - Evan Debenham's family
Shattered Pixel Dungeon by Evan Debenham (u/00-Evan in certain social media platforms) is the second oldest PD mod, which is still in active development and is also the first mod in popularity as measured by Google Play, with its downloads surpassing the 1,000,000 threshhold. For these and other additional reasons like the mod's frequent updates, the developer's close relationship with the PD community etc. Shattered PD's direct mods are more even than those of Original PD, while it has been almost exclusively modded from 2018 and on. Shattered PD has initially started with a "low profile", making a few secondary changes to the source material of Original PD in its first version 0.1.0 released in the summer of 2014, but after some years of many and frequent updates its additional content is enormous, so readers should keep in mind that most of the summaries for each update that follow below are ''very short'' in comparison to the detailed version of the changelog and include a selection of the most important changes. Readers interested in more details about the changes and additions of each Shattered PD's update can visit Evan Debenham's blog in Shattered PD's webpage, or can just read in their device the detailed changelog included inside the game that documents the changes and additions of every new version from that summer of 2014 and on. Unlike Original PD in this section there will not be links for details leading to each separate version, as the wiki does not have pages with detailed information about the history of Shattered PD like it does with Original PD and readers will have to follow the external link just above or open the changelog in their device. As Shattered PD continues to be in active development, its mods have also to be active in order to keep up with its added content, and inactive mods of it will be getting more and more old fashioned as time goes by. Thus, because this information is relevant in Shattered PD's context each mod will be getting also described as abandoned, completed, in hiatus or active.
0.1 - 0.5 (8/2014 - 02/2017)
0.1.0 & 0.1.1 (08/2014)
This is the first version of Shattered PD even published and in comparison to all the general updates that have followed it is the most reserved in its changes. No Shattered PD mod has been based on this version, but as most new features of this version still survive in the next versions mentioning them is also needed. The changes of this version were that the scroll of Psionic Blast got stronger and started dealing damage, the scroll of Challenge was renamed to scroll of Rage and started amoking enemies, the Dew Vial was nerfed and stopped reviving the hero but at the same time the Ankh was buffed and started reving the hero after getting blessed with dew, and the Blandfruit food item was added. There were also some rebalancings of received features of Original PD (the version that Shattered was originally based on back then was 1.7.2), and for details about these rebalancings you should better visit the game's changelog.
0.2.0 - 0.2.4 (09/2014 - 02/2015) Landmark I: Artifacts
At that point Original PD was still being actively developed, so in this version there were some decisions to include or not include additions and changes in the newer (back then) versions 1.7.3 - 1.7.5 of Original PD. The most important deviations from Original PD were that degradation was not implemented, scroll of Enchantment was not added, scroll of Weapon Upgrade was renamed to Magical Infusion, Bomb explosions were reworked, Keys remained stackable, Blindweed was not removed, and Weightstone was changed to increase either speed or damage. There was also a lot of original content added as well: the Potion Bandolier container and the Merchant's Beacon items were added, 7 rings were removed and the Alchemist's Toolkit, Cape of Thorns, Chalice of Blood, Cloak of Shadows. Dried Rose, Horn of Plenty, Master Thieves' Armband, Sandals of Nature, Timekeeper's Hourglass, Unstable Spellbook artifacts were added with some of them having similar functionality with the removed rings, the Dreamfoil and Stormvine plants were added, shattering a potion of Levitation started creating a confusion gas blob, various details in the hero's remains were changed, the Gnoll Trickster and Great Crab quests were added. The mods of Shattered PD based on this version are:
  • Loot Dungeon Shattered I by Senri Hin (based specifically on version 0.2.3, version status estimated) - Completed
  • Soft Pixel Dungeon by Wolispace (based specifically on version 0.2.3, version status self identified) - Completed
  • Sprouted Pixel Dungeon by Dachhack (based specifically on version 0.2.4, version status self identified) - In hiatus. See "Sprouted Pixel Dungeon - Dachhack's family" section below.
0.3.0 - 0.3.5 (05/2015 - 05/2016) Landmark II: Traps, Wands. Mage & Warrior reworked
This is the last version of Shattered PD that was released with Original PD still being developed (it concluded in its last release with its code public 1.9.1 during this period) but in this stage of developement no decisions to include or not additions and changes are mentioned specifically in the changelog (with only the exception of some "visual improvements from the 1.9.1 source"), and based on the fact that the changelog is otherwise rather detailed it is reasonable to assume that Shattered PD has not implemented almost any addition and change of Original PD from version 1.8 and on. The most important changes and additions of this version were that the wands of Avalanche, Blink, Flock, Teleportation were removed, the wands of Prismatic Light and Transfusion were added, the wands of Firebolt, Slowness, and Telekinesis were changed to the the wands of Fireblast, Frost and Blast Wave, the wands of Disintegration, Lightning, and Magic Missile were reworked, wands gained unique sprites and started being known by default and having the chance to be cursed, the Battlemage, Berserker, Gladiator, and Warlock subclasses were reworked and became in their basic features rather similar to their current form in Shattered PD, the Mage's Staff was added as a unique starting weapon of the Mage class, the Warrior went down to 10 starting strength, his shortsword could not be reforged anymore but gained the Seal item, the Ethereal Chains and Lloyd's Beacon artifacts were added, the Alchemist's Toolkit artifact was removed (it would reappear many versions later in 0.7.0), the spear gained +1 range, Blessed Ankhs were changed to revive with only 1/4 HP, 20 new trap types were added, the Tome of Mastery stopped spawning in the inventory if a subclass had gained it in a previous run, the Corpse Dust and Rotberry Seed quest of the old wandmaker were changed and the elemental embers quest was added, the Prison Guard enemy was added, thieves started having the chance to escape with a stolen item and disappear, the Tengu fight was changed to having an intermediate stage with a randomly generated laybrinth (a feature that it would remain for many versions until 0.7.5), the game started supporting different languages and the Chinese, French, German, Hungarian, Italian, Korean, Polish, Portuguese, Russian, Spanish translations became available. The amount of rebalancings of already existing features is also big, so for details about these rebalancings you should better visit the game's changelog. The mods of Shattered PD based on this version are:
  • Minecraft Pixel Dungeon I by CaptainTotes & SariusDev (based specifically on version 0.3.3, version status self identified) - Abandoned
  • Shattered Ice Dungeon by SariusDev (based specifically on version 0.3.0, version status self identified) - Abandoned and Incomplete
  • Unleashed Pixel Dungeon by Father Nature/David Mitchell (version status estimated) - Abandoned. See "Unleashed Pixel Dungeon - Father Nature's family" section below.
0.4.0 - 0.4.3 (06/2016 - 10/2016) Landmark III: Weapons, Glyphs & Curses
The most important changes and additions of this version were that 13 new weapons, 3 new weapon enchantments, 8 new armor glyphs, and 12 new curses were added, curses started giving negative effects, upgrading started reducing strength requirements less, armors gained +1 strength requirement, and the scroll of Remove Curse started removing only one curse from a specific item. The amount of rebalancings of already existing features is huge, so for details about these rebalancings you should better visit the game's changelog. The mods of Shattered PD based on this version are:
  • Corrupted Pixel Dungeon by (Qi (based specifically on version 0.4.3, version status self identified) - Current status forthcoming
  • Darkest Pixel Dungeon by egoal (based specifically on version 0.4.2, version status self identified) - Active. This mod includes a big amount of original content.
  • Teller's Pixel Dungeon by Teller (based specifically on version 0.4.3, version status self identified) - Current status forthcoming
Moreover, there is a mod of Shattered PD named DaiDuo Dungeon by Badcw/Lightning about which the exact version it was based on and its current status are forthcoming (nevertheless, the version it was based on was certainly previous from the 2.5D graphics update).There is also a mod of Shattered PD named UNIST Pixel Dungeon that does not explicitly state the version it was based, but the visual and gameplay changes made in it are so drastic that no specific assumption can be made about the version it was based on, other than that was certainly previous from the 2.5D graphics update.
0.5.0 (02/2017) Landmark IV: 2.5D graphics
This is the smallest general update, even compared to 0.1.0, if we just count the amount of new features added, but it contains the for many players still most distinguishing feature of Shattered PD that separates it from other mods and Original PD and makes it more preferrable: the switch to 2.5D graphics. All the other changes of this version were a few rebalancings and the addition of Esperanto and Indonesian translations. No mod of Shattered PD has been based on this version.
0.6 (06/2017 - 05/2018)
0.6.0 (06/2017)
This version made some rebalancings that you can read in the game's changelog, but its only important change was in the level creation algorithm and the addition of 8 standard room types. The mod of Shattered PD based on this version is:
0.6.1 (08/2017)
The most important changes and additions of this version were that the Journal was completely reworked and became much more informative, new Badges were added and some others were changed, new room types were added, the ring of Energy was added, the Unstable Spellbook artifact was reworked to also cast scrolls with empowered effects, the Sad Ghost from the aerifact became stronger and started being able to equip weapons and armors, the ring of Wealth started affecting only enemy drops, the potion of Healing changed from having an instant effect to regeneration, the Dew Vial increased its capacity to 20 and started spawning always on depth 1, Catalan translation was added. There were also many rebalancings in familiar features and for details about these you should better visit the game's changelog. The mod of Shattered PD based on this version is:
  • Dragonic Pixel Dungeon by Duyhoang5152 (version status self identified) - Abandoned. Also this mod while interesting has some very serious functionality issues.
0.6.2 (10/2017) Landmark V: Rogue reworked
The most important changes and additions of this version were that the Rogue class and the Assassin and Frerunner subclass perks and special abilities were all heavily reworked and started resembling more or less their current form in Shattered PD, including the new momentum and surprise attack special effects, the Cloak of Shadows was reworked and buffed and its charges were halved, Crystal Chests started getting opened by crystal keys, the wand of Corruption was reworked but retained its core features, Flail was changed from slow to inaccurate, all sneak attack weapons were buffed, items found in Hero's Remains were nerfed, Spear and Paralytic Gas traps were removed and some other traps were changed in their details, Czech and Turkish translations were added, There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. The mod of Shattered PD based on this version is
  • Torment Pixel Dungeon (version status self identified) by Trashbox Bobylev - Abandoned and Incomplete. Also this mod has some message display issues when its English version is played.
0.6.3 (02/2018) Landmark VI: Ranged weapons
The most important changes and additions of this version was the complete rework of ranged weapons, with them becoming stronger, 5 more, and getting a durability stat that has to get spent before the weapon is lost, the change of wand of Venom to wand of Corrosion, the total rework of the resistances mechanic, the availability of tipping darts with seeds. There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. No mod of Shattered PD has been based on this version.
0.6.4 (04/2018) Landmark VII: Challenges reworked
The most important changes and additions of this version were that Challenges were reworked, the starting game Interface was changed, the Crossbow, Gauntlet, and Throwing Spears weapons were added, heroes started having a Container as starting item with its type depending on hero class, the seed pouch and wand holster were renamed to velvet pouch and magical hoslter and started storing additional items, a cap in healing potions dropped by enemy type was introduced. There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. The mod of Shattered PD based on this version is:
  • PD Origins by Quasistellar (version status estimated) - Abandoned. Also this mod while interesting has a serious functionality issue in its game messages.
0.6.5 (05/2018)
The most important changes and additions of this version were that the weightstone became runestone of augmentation and started also modifying armors, and that the Bulk/Elastic/Friendly/Overgrowth weapon and armor curses were added, some Badges were changed. There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. The mods of Shattered PD based on this version are:
  • 30iDburg Pixel Dungeon by WuWuWu (version status estimated) - Abandoned
  • Chancel Pixel Dungeon]] by Noodlemire (version status self identified) - Active. This mod includes a big amount of original content.
  • Fushigi No Pixel Dungeon by Happy Alfred (version status self identified) - in Hiatus. This mod includes a big amount of original content.
  • Girls' Frontline Pixel Dungeon by Sharku2011 (version status estimated) - in Hiatus. This mod includes a big amount of original visual content.
  • Loot Dungeon Shattered II by Midens/MenSheng (version status estimated) - Current status forthcoming
  • Lovecraft Pixel Dungeon by TypedScroll
  • Minecraft Pixel Dungeon II by CaptainTotes (version status self identified) - Abandoned
  • Reassembed Pixel Dungeon by PangurbonB (version status self identified) - Abandoned and Incomplete. This mod has also a serious functionality issue in its hunger mechanic.
  • Statistics Pixel Dungeon by TypedScroll
  • 日本語版 Shattered Pixel Dungeon by Urajin
0.7 (10/2018 - 10/2019)
0.7.0 (10/2018) Landmark VIII: Alchemy reworked
The most important change in this version was the complete rework of the Alchemy mechanic with approximately 40 new craftable items added (including 12 exotic scrolls, 12 exotic potions, and 10 runestones) which their recipes started getting displayed in the alchemy guide pages, and with the alchemical energy stat inroduced for alchemy pots, but many other changes and additions were also made: the Unstable Spellbook was changed to give an option between casting a regular or an exotic scroll, Blandfruits were changed to mimic exactly their potion equivalents and to drop chunks when thrown, the Cape of Thorns and Lloyd's beacon were removed and the Goo and DM-300 started dropping alchemical ingredients, the Master Thieves' Armband became a regularly dropping artifact, the Alchemist's Toolkit returned with a somewhat different function related to the new alchemical energy stat, the Blandfruit seed and wells of Transmutation were removed and the scroll of Transmutation was added, the Swiftthistle plant and the associated regular potion of Haste were added, one alchemy room at least became guaranteed to spawn per chapter, the wand of Transfusion was changed to only heal allies, damage undead and charm, the wand of Regrowth was nerfed and until it reached level +12 it began being unable at some point to keep spawning vegetation, the scroll of Teleportation started preferring secret or unexplored areas as destination, the Basque translation was added. There were also many other rebalancings in familiar features and for details about these you should better visit the game's changelog. The mod of Shattered PD based on this version is:
0.7.1 (12/2018) Landmark IX: Huntress reworked
The most important changes and additions of this version were that the Huntress class and the Sniper and Warden subclass perks and special abilities were all heavily reworked and started resembling more or less their current form in Shattered PD, including the new sniper special attacks and warden unique effects when trampling vegetation (also the new furrowed grass tile was added as a consequence), all hero classes apart from the warrior started needing a badge obtained to get unlocked, thrown weapons started having tiers. There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. No mod of Shattered PD has been based on this version.0.7.2 (03/2019)The most important changes and additions of this version were that the Alchemical and Arcane Catalyst recipes were added, while the Frigid, Frost Fire, Wicked brews and the elixirs of Restoration and Vitality were removed, alchemical recipes stopped requiring identified items, the Dazzling, Eldritch, Stunning, Vorpal, Venomous weapon enchantments were removed and the Blocking, Blooming, Elastic, Precise and Swift were added, the Polarized curse was added, identifying items started requiring gained XP. There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. The mod of Shattered PD based on this version is:
0.7.3 (05/2019)
The most important changes and additions of this version were that the Corrupting weapon enchantent was added and the Precise and Swift were removed, the Force Cube, Kunai, Heavy Boomerang and Throwing Club thrown weapons were added, the new alchemical recipes for elixir of Arcane Armor and Wild Energy were added, darts started geting tipped directly from the inventory. There were also many rebalancings in familiar features and for details about these you should better visit the game's changelog. The mods of Shattered PD based on this version are:
0.7.4 (07/2019)
The most important changes and additions of this version were that the wands of Living Earth and Warding were added and there were also some rebalancings in familiar features for details about which you should better visit the game's changelog. The mods of Shattered PD based on this version are:
  • Frog Pixel Dungeon by Frog the Turtle Cultist
  • Lustrous Pixel Dungeon by Zrp200 (version status self identified). This mod includes a fair amount of original content.
  • Overgrown Pixel Dungeon by AnonymousPD/TypedScroll
  • Re-Remixed Dungeon by Quasistellar
  • Rivals Pixel Dungeon by MarshalldotEXE (version status self identified) - Active. This mod includes a big amount of original content.
0.7.5 (10/2019) Landmark X: New and changed enemies a
The most important changes and additions of this version were that the Goo depth and the Tengu fight were changed to their current version, the Slime and Snake enemies were added in sewers and the Necromacer in prison, and Japanese translation became available. The mods of Shattered PD based on this version are:
  • Added Pixel Dungeon by Calming Creator / Flowing Writer (version status self identified) - Active. This mod includes a big amount of original content.
  • Shattered Pixel Dungeon NET by Saqfish (version status self identified) - Active
  • Summoning Pixel Dungeon by TrashboxBobylev (version status self identified) - Active. This mod includes a fair amount of original content.
  • Too Cruel Pixel Dungeon by Dreamfools (version status self identified) - Active
0.8 (04/2020)0.8.0 (04/2020) Landmark X: New and changed enemies b
This is the current version of Shattered PD. The most important changes and additions of this version were that the Epic Armor was changed from spending the hero's HP to needing charges while some other details of specific epic armor features were also changed, the DM-100 enemy was added in Prison, the DM-200 enemy was added in Caves, Gnoll Shamans were completely reworked and started appearing in different versions and applying different debuffs depending on the color of their mask, while many of the other enemies of the caves were reworked in their details, the Dwarven Ghoul enemy was added in the Dwarven City, Elementals started appearing in various versions that apply different bebuffs, all the other enemies of the dwarven city were reworked in their details, the Demon Spawner and Ripper Demon enemies were added in Demon Halls, the Armored Statue was added as a rare special enemy, Mimics started giving visual cues when they were disguised as chests and Golden and Crystal Miimic versions were added, the DM-300 fight was reworked with new phases and abilities added with the most important being an invulnerability phase in which a pylon has to get destroyed in order to end, the King of Dwarves gained new abilities and phases, started spawning various enemies from the dwarven city as minions, and had his depth somewhat changed, the Yog-Dzewa fight was completely reworked with many new enemies added and Yog being able to attack directly the hero with a laser beam, There were also some rebalancings in familiar features and for details about these you should better visit the game's changelog. The mod of Shattered PD based on this version is:
  • Yet Another Shattered Dungeon by SmuJamesB (version status self identified) - Active. Although this mod uses Shattered PD's game engine and follows its core mechanics (despite its name), it is also moderately inspired by Yet Another Pixel Dungeon.
There is also an active mod of Shattered PD named Yoruitaru TouHou Pixel Dungeon by Ren for which more information about the version that it was based on is forthcoming, but the totally immense amount of its additional content makes the specific version information rather irrelevant anyway.[In the wiki here there is also a table that summarizes the above, but adding it to reddit is still a nightmare.]
Sprouted Pixel Dungeon - Dachhack's family
As it was already mentioned previously Sprouted Pixel Dungeon by u/dachhack is an old mod of Shattered PD, based on its 0.2.4 version. In corporate public platforms like the Google Play Store it appears as abandoned, because its last update is recorded as being in the spring of 2017, but its developer has been releasing new betas for testing by players as recently as the January of 2020, so it is actually still actively developed, just not very publicly. Also the 0.2.4 version of Shattered PD that it was based on makes Sprouted PD and its mods relatives of the Shattered PD family, but nevertheless distant ones, because out of the 10 landmarks of Shattered PD noted before, Sprouted PD only shares the first, which is the addition of artifacts. As a matter of fact, if Sprouted PD was also including degradation as one of its features, it could be considered much more similar to Original PD than to Shattered PD. That said, based on the source code used, it is objectively a Shattered PD mod, and so its mods are also Shattered PD's grandchildren, and Original PD's grand-grandchildren. An interesting detail is also that while Sprouted PD is certainly a less popular preference for new modders in comparison to Shattered PD, it nevertheless consistently got modded in every year from 2015 until 2019, with 2016 as the only exception. Fortunately for the wiki all of its mods with the exception of one are based on its current version, because the information available from Dachhack about the features added in each of Sprouted's updates is rather limited and hard to find. So because most of Sprouted PD's mods are based on the current version and information is limited, this section will be rather short: one part for the old version of Sprouted PD that Deistic Pixel Dungeon is based on, and a second part about the features added in the current and just previous versions that all the rest of its mods are based on. The chronologies and version numbers are derived from Dacchack's release posts in reddit.
0.2.0, 0.2.5, 0.2.6, 0.3.0 & 0.3.5 (07/2015 - 09/2015)
In these versions the depths became much bigger and many more enemies started dropping meat to facilitate the increased exploring, the Dew system was revised to create more upgrade opportunities, the Twinkerer quests were added with the first being very important as the hero had to choose between Draw Out or Water with Dew, Wraiths and grave hunting became a major part of the game progression, the ring of Wealth became an item only dropped twice per game, but much more important for game progression, the Book and the Key depths were added with unique enemies and reward items encountered there, the Berries, Honey, Mushrooms, and Nuts food items were added and also the Golden Dungeon Nut reward, the Phase Pitcher and Upgrade Eater plants were added, Rogue started being able to craft bomb types only accessible to him, the Spork weapon quest reward was added, reinforcing items with Adamantite became available, the Rat Boss, Shinobi, Broken Robot, Lich and Demon Goo regular enemies were added and also the new end-game (for these versions) boss Shadow Yog. The only mod of Sprouted PD that is based on these versions, spefically on the last one 0.3.5, is Deistic Pixel Dungeon by Average Mormon Gamer, a mod that it can be considered Abandoned, and that ends with beating the Shadow Yog boss.
0.4.0 - 0.4.2 (08/2016 - 03/2017)
The basic version among these three is 0.4.0 as the other two contained only minor rebalancings and bug fixes. In this version the Otiluke's Journal item was added that gave access to 6 new depths + 1 new game area (4 puzzle depths with unique rewards, 2 other depths with a unique reward, and the Dolyahaven surface depth that leaded to the appr. 10 depths of the Dolyahaven Mines and the Shadow Golem Otiluke depth with the second to last game boss). After the hero beated Shadow Golem Otiluke the end-game boss depth with Zot became available. Some more additions and changes were the introduction of five tier 6 weapons (a tier essential for end-game), the buffing of pets and some new end-game "regular" enemies like the Kupuas, Gullins, Magic Eyes, Otiluke's Sentinels and Zot Mirror Images. All the other mods of Sprouted PD are based on this version, specifically 0.4.1 (0.4.2 is a beta, non public version). These are:
  • Easier Sprouted Pixel Dungeon by G2159687 - almost Completed/Abandoned
  • Harder Sprouted Pixel Dungeon by SmuJamesB - Active. It should be noted about this mod that although its changes and additions are all secondary, it fixes all the bugs of original Sprouted PD, some of which were very serious and game-crashing.
  • Palantir by Quasistellar - Active. Although this is certainly a Sprouted PD mod, from the whole amount of content of Sprouted PD it keeps only the Sokoban puzzles and adds one original puzzle, while it removes all combat-related items, so it is actually a puzzle game and not a roguelike.
  • Regrown Pixel Dungeon by Daniel Slivinskiy - Abandoned and Incomplete.
  • SPecial Surprise Pixel Dungeon by Hmdz001. This mod is based on Sprouted PD's game engine and source code, and keeps the general structure of its parent, but also adds a totally huge amount of content to its source material, while it also borrows features from some other PD mods as well.
NYRDS family
The relations in this family are rather complicated and not always close or cordial. To start with, the most popular member of this family (as a matter of fact very popular as it is second in Play Store popularity - downloads number after Shattered PD) is Remixed Dungeon by u/NYRDS, which is a mod of Pixel Dungeon ML, in the sense that the NYRDS team borrowed from Pixel Dungeon ML the general structure of different languages localization in which string resources were moved to actual resource files instead of just being scattered all over the codebase. Coding-wise this is very important, but the original in-game content used from ML is none at all, because basically Pixel Dungeon ML is just a translation of Original PD into many languages other than English. Moving the mods of Remixed Dungeon, these belong to two categories: A) Mods incorporated in Remixed Dungeon in most of which NYRDS has no active participation in developing them and just distributes them with Remixed Dungeon, while the actual game content shared with them is from little to minimal and basically offers to them an Appication Program Interface that they can use. B) Mods of Remixed Dungeon that do use content from it but half of them are just clones of an old version of Remixed Dungeon. So the version of Remixed Dungeon that a mod of it uses is only relevant / game related to the second group of its mods, and in this group the non-clones are only 3. In conclusion, details about versions will be given only for the second group of mods (from which the clones will be exluded from being mentioned), and the mods of the first group will be just mentioned by name (including the developer when they are publicly known).
A1) Mods incorporated into Remixed Dungeon also available in English
  • Faith by Pavel Provotorov
  • Maze by [forthcoming]
  • PD Mini by Вадим Петин
  • PD Vanilla by DeadDie44
  • Remixed Additions by Monika
A2) Mods incorporated into Remixed Dungeon only available in Russian
  • Conundrum by [forthcoming]
  • D.U.N.G.E.O.N by [forthcoming]
  • The Dungeon of Heroes by Вадим Петин
  • The Epic Dungeon by Kek
B) Mods indepedent from Remixed Dungeon
  • Remake Pixel Dungeon by Cuneytoner and Pixel Ponies! by A. Wolf and Michael Pinnegar are both based on an older version of Remixed Dungeon that does not include a city on the surface among other many current features: version 25.4 fix 1, released in October of 2016 (for both mods this is estimated and not explicitly stated in-game).
The most important additions and changes that were made in Remixed Dungeon up to this version were: Easy and Expert modes and the save & load functions with ads, the Elf and Necromancer classes with their subclasses, the Spider Lair, Necropolis and Demon's Nest chapters along with new enemies (Amber Spider, Air Elemental, Armored Statue, Gnoll Zombie, Golden Statue, Lich chapter boss, Pseudo Rat, Psi Spider, Runic Skull, Shadow Lord chapter boss, Spider Guard, Spider Queen chapter boss, Spider Soldier, Treacherous Spirit) and items (Black Skull, Spider Armor, Spider Charm), Yog'-Dzewa was moved to the end of Demon's Nest and gained the ability to spawn 5 different mini bosses, the depth 27 Shopkeeper, Necromancer and Scarecrow NPCs, new arrow types, the series of Chaos items (Crystal, Sword, Staff, Bow), the scrolls of Curse and Domination, Spear and Glaive started getting considered polearms (gained +1 reach but became slower), the Crossbow, Golden Sword and Sacrificial Sword weapons, tier 6 armor and weapons, new food items like the Pumpkin Pie, barrels became potentionally explosive, the moistening and writing scrolls with stylus functions, seeds started being available for eating, the Brazilian Portuguese, Chinese, French, German, Italian, Japanese, Korean, Polish, Spanish, Turkish translations became available.
  • Pixel Dungeon 2 by Sand from Glass is the mod of Remixed Dungeon based on the more recent version (27.3 fix 2 of November 2017) which is still old, but not so much to not include a city on the surface. For this mod the version is also estimated and explicitly stated in-game.
The most important additions and changes that were made in Remixed Dungeon from version 25.4 fix 1 up to 27.3 fix 2 were: the City on the surface with its buildings and NPCs (Fortune Teller, Library, Movie Theater, Shop, Plague Doctor with his rat hide quest, Town Priest), the Ice Caves chapter (4 new enemies, a new Boss, new Caged Kobold NPC, wand of Icebolt, Candle of Visions artifact), the scroll of Summoning, the Elven Dagger starting item, every kind of container available at the town's shop, the introduction of the spell system and of the mana bar and magic level for all classes, Mana Potion, Tome of Knowledge, Spell Book, Portals in the city on the surface and after defeating each chapter boss, Potions became upgradeable with scrolls, wand of Shadow Bolt.
Anonymous PD / Typedscroll's family
[Reddit note: The only part of this section I can keep in reddit is the following.] In this context of a pool with commonly shared features among the mods of the same developer the only relevant update info is that about Survival Pixel Dungeon: it is based on version 0.0.2 of Overgrown PD, which in its turn was based on version 0.7.1 of Shattered PD.
Pixel Dungeon ML - Rodrigo Pan's family
As it was mentioned already Pixel Dungeon ML by Rodrigo Pan has only one child, Remixed Dungeon by NYRDS, and that in the sense that the NYRDS team borrowed from Pixel Dungeon ML the general structure of different languages localization in which string resources were moved to actual resource files instead of just being scattered all over the codebase, while the original in-game content used from ML in Remixed Dungeon is none at all, because basically Pixel Dungeon ML is just a translation of Original PD into many languages other than English. In this context the version of Pixel Dungeon ML that Remixed dungeon was based on does not matter much for players, but it seems to be its current version 1.9.1.10.
Skillful Pixel Dungeon - BilBolDev's family
Skillful Pixel Dungeon by u/BilBolDev has only one child, Pixel Dungeon Echo by Kyle Chatman, which has been released very recently, in December of 2019. For this reason PD Echo shares the same version with its parent (0.4.5), missing only a few minor details that were added very recently in Skillful PD in builds 100 and 101 (still of v. 0.4.5).
Unleashed Pixel Dungeon - Father Nature's family
Unleashed Pixel Dungeon by Father Nature/David Mitchell has also only one child, Goblins Pixel Dungeon by Locastan/Mario Braun. As Unleashed Pixel Dungeon has not been updated since the winter of 2016, while Goblins Pixel Dungeon is still in active (while slow) development, the child is expectedly up to date with the most recent version of its parent (0.2.8), which in its turn was based on a very old version of Shattered PD (0.3.0).
Yet Another Pixel Dungeon - Considered Hamster's familyLast but not least, Yet Another Pixel Dungeon by u/ConsideredHamster has also only one child, No Name Yet Pixel Dungeon by RavenWolf. No Name Yet PD was originally based on the just previous (0.3.1j) than the current (0.3.2a) version of Yet Another PD, but in its last update No Name Yet PD seemed to get synchronized with changes in the last version of Yet Another PD, while it did not implement them in their exact form.
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