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What is this Post or: How I Learned to Stop Sh*tposting and Love the COD. Future Weapon: AN-94 and the Valorise

What is this Post or: How I Learned to Stop Sh*tposting and Love the COD. Future Weapon: AN-94 and the Valorise
G'day reddit, I'm sure the title has already trigger some. Oh god he isn't gonna talk about MW2? Is he? Nah but thanks for proving me right in my own mind. I've been tossing around what weapons I'd like to see introduced into MW2019 and just how they might play and fit into the meta as well as spicing up the current selection. With that in mind I will reference other games such as Battlefield 3 to give any idea where I'm pulling the gameplay and feel of the weapon. I know, using other games as context for this one is difficult to understand, but it's okay we'll get through it together. This will be in three sections: The AN-94 complete with theoretical stats for introduction and summary analysis of the weapon. Tweaks to the FR 5.56 (which I'll be referring to as the FAMAS frequently) to better differentiate between the two. And finally the Valorise, I know that last one will be a little weird but bear with me. Stats from MW2019 are pulled from the spreadsheet put together by Mutant Media in this post: https://www.reddit.com/modernwarfare/comments/dslu8z/modern_warfare_2019_weapon_damage_guide_excel/ As well as stats pulled from Xclusive Ace's videos. God I fucking miss Symthic. Thanks for the info and appreciate all the hard work to mine that.
AN-94: A Russian assault rifle chambered 5.45x39mm with a special 2-round burst fire mode, along with full auto, and a standard-fare 30 round magazine. The AN-94 was last seen in BO2 and was pretty damn awesome, though not quite the beast it was when I played BF3. That thing kicked so much ass it was banned in three galaxies and 400 planets. How I see the AN-94 playing out is a mix between the DMRs and ARs and a competitor to the FAMAS that focuses more on long range accuracy and punishing fire rate.
  • Damage: 28-21-18. No body multipliers. This gives a 4-5-6 shot kill at range (I know this doesn't sound spectacular but please bear with me) Headshot Multiplier of 1.6 giving a damage of 44.8-33.6-28.8 or 3-3-4 shots to kill with headshots only. This headshot multiplier really gives the AN-94 some deadly capability at longer ranges, assuming you're on target/get lucky with the recoil.
  • Range: Base Damage extends to 37 meters, Mid-range extends to 46 meters before dropping down to minimum damage. This gives the AN-94 the best base range of any assault rifle, even besting the Oden and AK-47. This might be a bit long but this is meant to blend the AR and DMR categories a bit and doesn't quite stand up to the EBR-14 65m range.
  • Fire Rate: 1800 RPM in side the burst with a burst delay of 250 miliseconds and 600 RPM in full auto mode. In BF3 the burst mode was set at 1200 RPM, but given the FAMAS sitting around 1000-1250 RPM in the burst I feel like 1200 just isn't high enough nor quite shows how devastating this weapon is at range. IRL the first bullet hasn't even left the barrel by the time the second is fired meaning the recoil isn't effectively felt until both rounds are out. Two bullets for the price of one essentially.
  • Recoil: High fucking recoil, at least in a few areas. First shot recoil should be very low with a decently high re-center speed, on par with that of the FAMAS (maybe slightly slower to re-center). But the recoil for continuous fire should build rapidly and kick quite hard to the right. This helps to counter act the rapid fire rate and high damage multipliers, if you want to use this effectively you're gonna have to moderate your trigger finger. It should kick like the AK-47, maybe slightly less, but recenter faster. (If anyone has a link to a place that has actual numerical values for recoil please feel free to link it and I'll edit accordingly).
  • Handling: Reload: 2.05 seconds (Add time) 2.4 for the full animation. ADS time at .283 seconds. Hip fire crosshairs should be slightly bigger than the FAMAS but bloom slower and tighten slower. Movement should be at 91% and 44% when ADS. Sprint out should be 300 miliseconds and 475 miliseconds for super-sprint. It will be a bit slower to rush and more cumbersome than the FAMAS but that's kinda the point. But the FAMAS will also be getting a tweak for handling a bit later.
That covers the basics. Of course, the standard suite of barrel and stock attachments for it, but the framework is in place. A weapon well suited for mid-long range combat and one that would do well to mount with. Sure you can fire it full auto, but the recoil and slow rate of fire will be detrimental and difficult to navigate upclose. Sticking to burst fire will be better in every way. It won't be for everyone given the slow handling and the high recoil, but for those who master it, it'll be very fun. On to the FAMAS and I'll make it quick.
FR 5.56 Tweaks:
  • Base damage reduced from 40-32 down to 40-32-18 and range reduced to 27 meters and then 32.5 meters. So that's down to 3-4-6 shot kill. Reduce the headshot multiplier to 1.2 drops the shots to kill down to 3-4-5. I understand the FAMAS having so much power in the burst to kill but I think it's just a little too forgiving, especially with the current headshot multiplier. The FAMAS would still be more than capable of killing in a single burst (something the AN-94 would not be able to do) but would be less consistent if you miss shots or are at longer ranges.
  • Handling: Reload time increased to 2.4 seconds (ADD) and 3.0 seconds. Tighter hipfire crosshairs than what's currently in game. The FAMAS should have the tightest hipfire and bloom quickly and reset quickly. ADS time should be reduced to 220 miliseconds as well. I'll admit that I have a bit of a pet peeve with how fast weapons reload in this game, but digging into that will require another post. Bullpups should take longer to reload given their weight distribution and ergonomics (as well as game balance). This was a staple in BF3. Conventional designs were often much faster to reload (to a certain point within the meta) while bullpups were slower but had better ADS and hipfire capabilites. This just spices up the FAMAS a bit more and pushes it to be a short-mid range weapon with ability to reach out further.
  • Recoil: More first shot recoil than the AN-94 with less vertical kick and more side to side, bouncy recoil. Recenter speed should be similar but slightly in favor of the FAMAS. Mounting should also be less effective with the FAMAS compared to the AN-94
In short, the FR 5.56 will have better ergonomic abilities, sans reloading, and do more damage up close while having lower overall recoil. It'll cater more to spamming the trigger but will suffer at longer ranges without patience. The AN-94 will not be able to out damage or out maneuver the FAMAS, but it's ability to reach out and kill at insane ranges will give it an edge. A unique damage profile will entice players who like to stay back and act in a more support manner, but, with a bit of practice, could be a force to reckon with at mid-range.
Last item, more of another tweak but bear with me. Gold star and a lollipop to those who are still reading...or read anything beyond the title.
Valorise: This is less a DLC/Battlepass weapon than it is an ammo conversion for the FAMAS. However it would lead to a completely different way to play with the FR 5.56, challenge the M4 and RAM-7 and give a completely new in-game model as well (at least I would like it to). For those interested the model would look similar to the FAMAS from BO1 and BF3:

From Pintrest
A chopped down upper rail with extended frame and barrel. Always thought this looked cool and would differentiate the Valorise and FR 5.56 in game in a very striking way. So how would it be different?
  • Damage Reduction: 25-23-18, 4-5-6 shots to kill. 1.3 Headshot multiplier, 4-4-5 shots. Not quite as powerful as the M4 or RAM-7 up close but still in the same damage profile.
  • Fire Rate: 1000 RPM. The fastest automatic weapon in the game. Hence why it's damage is a bit lower compared to the M4 or RAM and doesn't have the quite the same damage to the head.
  • Range: Base to 27.5 meters, mid-range to 42 meters. A bit less than both the RAM and M4. Pushes this as the close range dogfighter.
  • Handling: ADS and sprint out times should be the same as the RAM-7 (slightly better than the M4). Reload: 2.6 (Add) to 3.0 (full animation). Smaller hip fire crosshairs than the rest of the pack (the RAM-7 should also be reduced to the same, as should the Oden, though not as much as the RAM or Valorise) that blooms faster but resets faster than the rest.
  • Magazine size reduced to 25 rounds instead of 30. This won't make anyone mad at all. This will keep the Valorise from being spammed to heavily, and push it to be a hit-and-run weapon more so than others. Also puts more emphasis on spending a slot for extended mags if needed (I'd only give it a single extended mag slot for 35 Rounds but with a big decrease to ADS and movement speed).
  • Recoil: The highest recoil for any assault rifle. High first shot recoil and lots of side to side kick that stacks very quickly but does recenter and a pretty decent rate.
So how does the Valorise fit? It's a complete bullet hose up close and will waste anyone in front of it. It's a very similar build to BF3s model that blurs the line between SMGs and ARs similar to the AUG and M13. Fast, snappy, but kicks like a mule and won't allow for prolonged engagement without modification. Even then the Val will be best utilized as a hit-and-run specialist that will overwhelm enemies in a 1-on-1 situation, but keeps the operator thinking about how to move from fight to fight.
Well if you made it this far, thank you. If you gave up after the first paragraph, well that's too bad because I'm not doing TL:DRs. Tell me what you think, or what weapons you might like to see in the future. I know I've got quite a few weapons I'd like to see. Cheers
submitted by RunninWild17 to modernwarfare

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