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Hero Discussion of the Day: Traxex, the Drow Ranger (June 5th, 2018)
Traxex, the Drow RangerDrow Ranger is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. The Drow Ranger can be extremely powerful at any point in the game. As an agility hero, Traxex's damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of agility she gains from her passive ultimate, Marksmanship. The Drow Ranger also adds ranged damage to teammates with her global Precision Aura. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps' attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Position is of utmost importance as Traxex is quite vulnerable in close combat and the agility bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
Roles: Carry, Pusher, DisablerStrength: 18 + 1.9
Agility: 26 + 1.9
Intelligence: 15 + 1.4
Movement Speed: 285
Attack Range: 625
Missile Speed: 1250
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.7
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.
|1||12||0s||625||N/A||1.5s (hero) / 7s (non-hero)||Slows the movement speed of enemies hit by 16%|
|2||12||0s||625||N/A||1.5s (hero) / 7s (non-hero)||Slows the movement speed of enemies hit by 32%|
|3||12||0s||625||N/A||1.5s (hero) / 7s (non-hero)||Slows the movement speed of enemies hit by 48%|
|4||12||0s||625||N/A||1.5s (hero) / 7s (non-hero)||Slows the movement speed of enemies hit by 64%|
- The slow from successive casts does not stack, only the duration gets refreshed.
- The attacks first apply the debuff, then their own damage.
- Treats creep-heroes as heroes.
Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.
|1||90||16s||900||250||0.6s (knockback) / 3s (silence)||Enemies who are caught in the released wave get knocked back and silenced for 3 seconds|
|2||90||15s||900||250||0.7s (knockback) / 4s (silence)||Enemies who are caught in the released wave get knocked back and silenced for 4 seconds|
|3||90||14s||900||250||0.8s (knockback) / 5s (silence)||Enemies who are caught in the released wave get knocked back and silenced for 5 seconds|
|4||90||13s||900||250||0.9s (knockback) / 6s (silence)||Enemies who are caught in the released wave get knocked back and silenced for 6 seconds|
- The wave travels at a speed of 2000, reaching max distance in 0.45 (with talent 0.725) seconds.
- Reaches up to 1150 (with talent 1700) range away (travel distance + effect radius).
- The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
- The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 350 (with talent 900) range away.
- Each additional range of distance between them affects the knockback's distance, reducing it by 0.39 (with talent 0.62).
- However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–3 (with talent 1–2) range between Drow and the enemy.
- Due to this, the minimum knockback distance is 1 range.
- When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula than multiplies by 0, which results in 0 knockback.
- Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
- Therefore, the maximum knockback speed is 583.33/500/437.5/388.89 (with talent 1500/1285.71/1125/1000), while the minimum speed is 1.67/1.43/1.25/1.11.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.
- Does not affect Roshan.
Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast.
|1||N/A||100s||N/A||Global||30s||Passively adds 10% of Drow Ranger's agility as attack damage bonus to ranged allies on the map, which extends to creeps upon activation for 30 seconds|
|2||N/A||100s||N/A||Global||30s||Passively adds 20% of Drow Ranger's agility as attack damage bonus to ranged allies on the map, which extends to creeps upon activation for 30 seconds|
|3||N/A||100s||N/A||Global||30s||Passively adds 30% of Drow Ranger's agility as attack damage bonus to ranged allies on the map, which extends to creeps upon activation for 30 seconds|
|4||N/A||100s||N/A||Global||30s||Passively adds 40% of Drow Ranger's agility as attack damage bonus to ranged allies on the map, which extends to creeps upon activation for 30 seconds|
- Interrupts Drow Ranger's channeling spells upon cast.
- Only affects ranged units. Does not affect wards and buildings.
- Checks Drow Ranger's agility periodically and adapts the bonus damage instantly.
- Activating Precision Aura does not place a buff on lane creeps and summons, it instead makes the aura affect them as well.
- This means that creeps summoned or spawned after the activation still get the bonus for the remaining duration.
- Active aura persist through Drow Ranger's death, however, it does not provide the bonus during her death.
- The buff lingers for 0.5 seconds. This goes for both, the passive aura for heroes and the active aura for creeps.
- Treats creep-heroes as creeps, so they are only affected when activating the aura.
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within 400 range.
|Level||Mana Cost||Cooldown||Casting Range||Area||Duration||Effects|
|1||N/A||N/A||N/A||N/A||N/A||Passively grants 40 agility to Drow Ranger as long as there are no enemies within 400 radius.|
|2||N/A||N/A||N/A||N/A||N/A||Passively grants 60 agility to Drow Ranger as long as there are no enemies within 400 radius.|
|3||N/A||N/A||N/A||N/A||N/A||Passively grants 80 agility to Drow Ranger as long as there are no enemies within 400 radius.|
- An icy particle effect is visible on Drow Ranger while Marksmanship is active.
- Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1 second intervals and adapts the bonus accordingly.
- Does not react on the presence of illusions and creep-heroes.
- Effectively grants 8/12/16 (with talent 12/16/20) armor, 2.5%/3.75%/5% (with talent 3.75%/5%/6.25%) move speed, 50/75/100 (with talent 75/100/125) attack speed and 40/60/80 (with talent 60/80/100) attack damage.
- This is how much extra damage Precision Aura grants in conjunction with Marksmanship's agility bonus:
- Marksmanship Level 1: 4/8/12/16 // 12/16/20/24 (with talent 6/12/18/24 // 18/24/30/36)
- Marksmanship Level 2: 6/12/18/24 // 18/24/30/36 (with talent 8/16/24/32 // 24/32/40/48)
- Marksmanship Level 3: 8/16/24/32 // 24/32/40/48 (with talent 10/20/30/40 // 30/40/50/60)
- The Aghanim's Scepter upgrade requires Marksmanship to be learned and causes Drow Ranger to perform instant attacks on 2 random enemies around the primary target.
- This means the splinters are regular attacks, using Drow Ranger's 1250 projectile speed and being disjointable.
- It also means that they can proc any attack modifier or any on-hit effect like a regular attack.
- The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
- If Drow Ranger is blinded, the splinters can miss, unless she has True Strike. They can also miss to evasion.
- The splinters originate from the primary target's location, not Drow Ranger's location.
- Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
- The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom procs).
- The splinter arrows do not target couriers, buildings and wards as splinter targets, but can splinter off of them to nearby valid targets.
- They also completely ignore invisible, invulnerable and hidden units, as well as units in the Fog of War.
- When using Frost Arrows manually, then the resulting splinters apply the slow as well.
- However, when using autocast, the splinters only apply it when having it on autocast as the splinters hit their target.
- Either way (be it manually used, or via autocast), it drains mana upon hitting the target, and not upon splintering.
- Therefore, it only drains mana upon successfully hitting the splinter targets. Missed attacks do not drain mana.
|Level||Option 1||Option 2|
|25||50% Cooldown Reduction||OR||+20% Precision Aura Damage (+1.5%)|
|20||+3s Gust Silence Duration||OR||+20 Marksmanship Agility (+4.9%)|
|15||+550 Gust Distance/Knocback||OR||+25 Attack Speed (+6.5%)|
|10||+5 All Stats (2.2%)||OR||+20 Movement Speed|
- Win Rate statistics from Drow Ranger's Dotabuff Talents page, 03/06/2018
- Matchup statistics from Drow Ranger's Dotabuff page, 03/06/2018
- Increased base attack damage from 14-25 to 18-29.
- Increased base health regeneration from 1.5 to 1.75.
- Increased base strength from 17 to 18.
- Increased Precision Aura ranged attack damage bonus from 10%/18%/26%/34% to 10%/20%/30%/40% of Drow Ranger's agility.
- Level 15 left talent: Increased Gust travel and knockback distance bonus from 400 to 550.
- Level 20 left talent: Increased Gust duration bonus from 2 to 3.
- Reduced Precision Aura ranged attack damage bonus from 16%/22%/28%/34% to 10%/18%/26%/34% of Drow Ranger's agility.
- Level 15 left talent: Increased Gust cast range/distance/knockback bonus from 300 to 400.
- Reduced Precision Aura ranged attack damage bonus from 20%/26%/32%/38% to 16%/22%/28%/34% of Drow Ranger's agility.
- Level 20 left talent: Increased Gust silence duration bonus from 1.5 to 2.
- Reduced movement speed from 290 to 285.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Added a visual effect on creeps when Precision Aura is cast.
- Reworked talents
- Level 10: +5 all stats or +20 movement speed
- Level 15: +300 Gust cast range/distance/knockback or +25 attack speed
- Level 20: +1.5s Gust silence duration or +20 Marksmanship agility
- Level 25: 50% cooldown reduction or +20% Precision Aura agility as damage
- Increased strength gain from 1.6 to 1.9.
- Reduced base health regeneration from 0.25 to 0.
- Frost Arrows is no longer a unique attack modifier.
Previous hero related threadsHero discussion of the day, 31.10.2011
Hero discussion of the day, 04.02.2012
Hero discussion of the day, 02.06.2013
Hero tips for Drow Ranger