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Access Security updates 4484167, 4462210 cause Access Runtime crashes on App.

Access Security updates KB4484167, KB4462210 cause Access Runtime 2013/2016 crashes on one of our apps.
The app is using the following references.
Visual Basic For Applications Microsoft Access 16.0 Object Library OLE Automation Microsoft Office 16.0 Access database engine Object Library Microsoft ActiveX Data Objects 2.1 Library Microsoft Windows Common Controls 6.0 (SP6) (MSCOMCTL.OCX) Microsoft Calendar Control 11.0 (MSCAL.OCX)
Is there a way to fix the Access application or register some files to prevent us from having to manually remove and block both KB4484167 and KB4462210?
submitted by jakecourtney to MSAccess

New cognitive model now Online, ID Lab 6.0 for neuroscience. Thoughts?

I now have an ID Lab 6.0 to experiment with you can download by clicking the http(secure) link below, followed by a description to explain what it's for right after. Since this so much relates to neuroscience it seemed like just the thing for this forum to know about too. To run the program requires not minding running the included Visual Basic compiled .exe file that has no internet connectivity enabled or installs itself in the Windows system. You will have to click on it again to restart, this does not make desktop icon either but it's easy enough to save the software to your main drive then manually add an icon to it. This way after the program ends it's gone from RAM. Of all the ways to compile .exe files from code this is perhaps the safest. One drawback to this way isolating the code from the operating system is it will error out by not finding a dependant file that is no longer by default supported by the Windows system, which includes all that can give it internet connectivity or other way provide a back door we are aware of. In this case my name is on the .exe and I would rather have to use two 32 bit variables to count out a 64 bit number using the most basic instruction set of VB6 than have to compile using something I have little or no control of connectivity by using. If it starts up with no error that means it's successfully running on the Visual Basic primitives that keep it in a "sandbox" away from Windows functions where some allow communication, or something else best to not need. I also took the precaution of ahead of time removing the forms and timers from RAM before ending, just in case the Windows system does not for some reason do that automatically anyway. Once again I took every precaution I know of to compile something that I feel safe with, now on a Google Http(Secure) connection with no ad or other outside access that might muck up that stage of the process.
It's just a zip file to unzip that right away gets sent to your download folder from someone who works hard to make not like starting an .exe going around on FaceBook or in an email from a nameless person. I never would either, but in some cases installing scientific software from a reputable source is something to make sure not to miss. I'm also at Planet Source code and related blog site as well as trace fossil site that makes me relatively well known in local science and museums not out of nowhere person that benefits from software that does not work as advertised. Ending the exchange of scientific code is a major science stopper, and thought that I should explain all the above about how it works before linking to where it's at. I don't want anyone to be afraid of trying it, but in a forum that does not know me it's best off to start off by explaining why the program has a .exe that starts and ends without installing anything at all to Windows for it to complain about. If it does not go as described then please let me know. It would at worse be one more antiquated helper routine from the days before there was even an internet, where I can solve the problem by coding it in a way that does not require whatever else Windows might decide to antiquate. The last (but only) time it happened was from a internal function for more fancy ways of counting with numbers of nearly any length no longer being supported in (at least) Windows 7 on up. With everything now being for a 64 bit system all that was written for a 32 is no longer needed by Windows, and I was easily able to adapt the program and in a way that made it faster and easier to increment a 64 bit sized number using two 32's that keep it in the superfast internal math and logic code that's at the heart of Visual Basic. With memory size of a modern PC being less than 32 bits it does not help this model to address more than that. A 32 bit old programming standard is still just right, no sense complicating things by adding bits never needed to all the numbers and need outside resources to the Windows system that would further slow it down from the relatively long going back and forth. It's written in a language that is no longer #1 with programmers, but why it was still works for this model and helps compile safe code. How it starts up and ends after downloading from my intelligencedesignlab site without making icons or unpacking other files is important to notice. Where it does not or Windows complains about not finding something then please let myself and others know. It's one way to know that what your running has no Resources but the three that the basic functions need for it to work at all and two others needed by the IDE. There are no Components, Designers and Insertable Objects of any kind. To make sure I made sure the lists that show them all are empty, then after shutting down restarting my computer to remove whatever VB may have added to Windows from last running the IDE a fresh IDLab6-1.exe was compiled, then the system shut down then restarted again before trying the new IDLab6-1.exe file. It's one way I'm making sure it already has everything it might in the future not find supported by Windows anymore. It at least works on my Windows 10 system, and hopefully the same on whatever you have. This is something that helps make the exchange of the program fast and easy, without GitHub or one of the sharing services that have malicious code getting through ad and other links that feel free to mess with your system without even telling you about it. The long trusted and surprisingly fast code (better than C types even) makes the Turbo mode able to reduce testing time from weeks or months in real time as with electric robots to minutes going in fast motion but without missing anything, which saves a tremendous amout of time finding out what happens after becoming proficient at a given task. It's one of the features that makes it still excellent for experimenting with this model, even though VB6 is not as often used anymore. The code can still be seen in the .frm files using NotePad or other editor (are some to display as seen when running Visual Basic IDE) along with comments along with the code that makes things happen. Of all the programming languages this is the easiest to make sense of with, it's as plain English and math as in grade school equations and without {{({()})}} thingies to make sense of all over the place. Where intimidating languages that are expressed in more like a special Martian code has kept you away from the programming end of neuroscience you're in luck with this one. Along with my comments it's easily understandable by someone without programming experience. It's then easy to see what is in the forms that are on the screen when the program is running in as fine a detail as is possible. It's important for me to show all I can about how the model works and why the language it's compiled in was used, even though that already took a good amount of text to explain. I know how it is when making exceptions for even scientific .exe programs and would like to see at least that before running it from someone I barely know. I don't want malicious code from anonymous sources stop you from trying it out for yourself. There is also a "Place Data" checkbox and "Left" plus "Right" checkboxes to see how the possible states of 6 neighbors relates to inner thrust angle and allowable 12 steps (from 6) per rotation temporal angle that gets pointed out over time. The circuit only has 6 neighbors, but with that it easily gets into detailed resolution way beyond what is even needed to get its body mouth and other parts where they need to be to stop and eat then have to race off to the next with food in it. It's a deceptively simple looking model, especially after you notice how little code it took to make it do all that. Where you were expecting thousands of pages long the two main ones that propagate waves both fit on my PC screen at the same time. Others are real short too. Being surpringly short is part of the programming challenge, Occam's razor at work. It's then just as well you have no programming background or care to sift through piles of code you have to first learn to read or it makes little sense. With the basic math of how it works being as simple as this it's what the overall brain needs to achieve to be this successful at avoiding hidden shock zones and walls it has to bash into to know they're in the Arena environment. Getting to know what is causing the very lifelike behavior might seem like a lot of work but in this case VB6 makes it easy to reduce the basics of the system to a small number of easily understandable lines of code.
This is for neurosurgons who would not normally want to get into that much detail about how any programmed model works, especially after some of the models that have complex receptor systems you can prick with a pin or otherwise don't do much of anything were tried by you too already and left you wanting for more than that for behavior. This puts a whole brain like ours or at least like a rat in a virtual environment that well tests anything put into the critter's brain. Others are just chicken sort of thing where other ways of navigating end up getting dragged around in circles while frozen inside the moving shock zone and other problems that needs a brain that works or ours for it to having wonderful fun after rarely getting shocks anymore, which here shows up on the line chart by overall confidence level approaching three but not fully, else in this case indicates more like a euphoric OCD disorder taking control that disables it. This a way of modeling where line charts primarily show how good of a time its having, how well memory space is utilized and how well it's keeping itself fed while (when on) avoiding shock zones. I have more to do to improve that ability by as in biology having one more Z layer of the same thing happening that gives its mind an overlook of the scene from above and would fly to it by where possible. It's one step at a time project where at this stage it's very into neuroscience but how that is possible is expected to be a new one for neuroscientists. It's a little bit of reading and faith the code is safe yet even at that not all is under my control but am responsible for doing all I can to make it something I would prefer to download and run from, among the possible options that can have you installing who know what just to get through the front door. In this case there is only one relatively small exe that starts up then go away fast, Microsoft's answer to a "Sandbox" idea but reliably compiles to code that still goes as fast as a 32 or 64 bit computer can possibly go. You still have to download then start it up but that's it, there is no going off from there connecting to mysterious online resources that leave us wondering what just took over our machines. This noticeably does not do anything like that. With the way Microsoft disables or removes old security risks even in the event VB6 somehow tries to connect to an old issue the program will most likely not start up at all. This makes it a good choice for myself and anyone else who worries about running something that is kept online. It was not brief or easy to explain all the details but at least you now have a good idea what to expect by trying it out for yourself. After the link is where I'm going next with it, for you to comment on whetever else you have to maybe add.
This first version of the new ID lab 6 model has the MtrLft and MtrRgt signals by experimentation well figured out. As with the critter it's simply the rotational change in signal direction, turn to the left or right. I wanted at least these details figured out before making a video showing how it works.
The next step is to include MtrFwd and MtrRev to control thrust pattern. As with the critter it's simply the change in thrust in either the forward or reverse direction. The full range of possibilities includes a negative range where slow reverse is not having 1 of 6 on as does slow forward, it's the other 5 that are on (sending one action potential). Negatives are needed to propagate a wave in one direction, but it's easy enough to include in the thrust control, which ironically needs the same four forward, one stop, and three reverse speeds/thrusts. To account for signal rate of neurons corresponding to thrust change up to 7 action potentials (timesteps) are needed to shift from one speed to another. Each place is then both magnitude and direction aware, in the same way the larger critter running around on the screen is.
I'm not precisely sure what the new confidence level If..Then.. statements will need to be, but I can start by making the Fwd/Rev confidence change the same as Lft/Rgt (+1 or -1 change) amount. It's then a matter of looking for what it needs to respond to, for a faster learner with increased overall performance. It can often still figure out the problem, just takes it more time. If it doesn't work then it will probably mess up really bad. One place sends others further out of timing then they're all soon worse than jitterbug haywire.
This ID Lab is to preserve a copy of the code showing what happens with just the Left and Right (direction) motor controls in the circuit. The ID Lab 6.1 should be after adding Forward and Reverse (magnitude) to the algorithmic equation. I'll try to at the same make it as Hebbian as possible using alternating cycle of Forward and Reverse, which dares signal collisions that cause anything with direction and magnitude like this to try not to do again. Brain cells that in a way unnecessarily zap each other when they collide might make them no exception.
When the signals each place moves through it are temporally arranged over time it's like each place that's propagating is cruising along for the ride, and to some amount senses what's ahead from what there is for "scenery" that exists along the way. It's already known that cells have a good ability to use their senses to predict future events. There is a good chance that in their perspective they are running around in a virtual environment. As far as the coded logic is concerned the only thing that matters is one or the other reference points change. Either way it's over time moving around in an environment. Where we could get the opinion of the cells this expects they will say that of course they are getting somewhere, it makes no sense to waste so much energy getting nowhere. Being oppositely referenced makes for an alternate reality to what we experience where their putting muscles in motion or filling imagination with whatever happens to be mapped in gets them around in the world, while at the whole brain level it seems like "we" are in charge of all that. Without the places that map out and control navigation through an environment we go nowhere, so in a way the cellular places win as to who by their actions are most "getting there" in the process.
What happens after adding magnitude should be a big help explaining whatever dance step exists in the signal. I could alternately assume that the places don't mind wasting energy in collisions. But Hebbian theory seems to favor their doing better than that and favor where energy transfer is at a minimum, no collisions. That seems to be a clue as to what the thrusters must be sensitive to. Concordance worked out great for sensing proper turns but there is no control over how the single thrust pattern interacts with neighbors. So with the turns working out great I will make signal collisions hurt, as they would when closely danced. Adding control over that to the Left/Right for turns adds a signal to interfere with the ability to accurately turn back and forth between the angle signal direction is most coming from. But that's no problem for the thrust magnitude I need to add to the circuit, which needs something like that to prevent their in either direction going overboard with it. It's as though without something else controlling signal collisions there must be some.
I'm not sure whether it can this way 100% avoid collisions. Once again I have to try it and see what happens. The exact steps to dance it out will be whatever they converge on for an answer. Ironically this is most easily shown in a 6 bit version of the pull down chart in The Rocky Horror Picture Show Time Warp video and just asking for collisions especially in bottom view of couple with shin dangerous footing that seems to best represent the exchange in Groovie Movie (1944) Funny jitterbug instructional video. Temporally we get a swirly pattern around each place's place on the 2D dance floor. I therefore have much to go on for showing the necessary steps being danced out.
Only needing to show thrust towards a neighbor should also make an easier to study display than the 6 sector circles I now have. That did a good job for showing rotational information, but after adding thrust they start kicking a signal to neighbors that in the way it works logic of Lft/Rgt and Fwd/Rev both bits being 1 does the same as both being 0, no change in either direction possible. If it works then the program will supply the detail I was earlier missing. I did the best with what I had for signals, which were only half of what is needed to 100% follow the ID theory in regards to what motor signals are in this case expected to reduce to. With making it to that step along the way of following the evidence wherever it leads being such a milestone I had to upload the code for that part alone.
I will next get to work on what's now missing for each place to exactly parallel how our brain even cockroach navigationally sees things. What it needs to in jitterbug fashion temporally dance around a 2D dance floor without bumping into each other should be possible by drawing them all out at the same time. Once again I will not be sure until I try it, but that's what I expect from the Jitterbug swirl chart. The non-temporal step by step reduction has us back to a video that at least stays in theme for this Halloween season. The two show how the simple looking circuit over time gains a temporal way of thinking made up of many memories linking to another that makes sense together. What that looks like in a network of close spaced dancing places all going along for the over time ride we provide them could not be easier to code, though I'm not exactly sure what it will look like either. What do you think?
submitted by GaryGaulin to neuroscience

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