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FH: Detailed Analysis of Error Code 7-00000004 with Causes and Possible Solutions (see video). Warning: Not a light read

Foreword: As the end of October 2020 nears, this issue has been springing up at an alarming rate. This Group Leader bug and related Error Code have been around since the game's release. Over the years, I've tracked it's occurrences and related causes, provided in depth troubleshooting to many redditors here (both to gather info and experiment with solutions), and tested the problem myself on those very rare times it came my way. I've already known what the cause is, just not the technical reasons of why. In fact, there's many different things that can cause this issue, from the home network, the ISP network, Gaming Platform networks, to Ubisoft's network, but it all ends up being one end result related to one specific reason. Since these problems are becoming more and more pervasive, I thought I'd share some of my thoughts on it. WARNING: Huge amount of text, only for the most inquisitive. TLDR: Watch the linked video  

Potential Temporary Fix to the Group Leader Bug and Error Code 7-00000004 Problem


Watch Video Reference: Possible Temporary Group Leader Bug Fix

What is Error Code 7-00000004? According to Ubisoft's Support Page, it's "an error about your connection to the Ubisoft servers." Pretty vague, but one needs to understand what servers those are. There's match servers (Data Centers) in every region, but this isn't about those. This is about the Ubisoft Account servers everyone globally connects to, those are in Montreal Canada. This hasn't changed since the game was made, regardless of dedicated servers. However, it's a bit more complicated than connecting to them because eventually one can get through with this error code, but then has the Group Leader Bug (they're connected to the game, but not able to access any modes).  
What is the Group Leader Bug (GL Bug)? This has been called that because once a player that has connection issues to the Account servers finally gets through, there's a synching issue that doesn't properly authenticate them. So, the game modes are all locked with messages saying "Requirements Not Met" on the game mode and a sub window stating Group Leader Only even though you're in a Group of one, yourself. Even the player's own emblem in the UI group section (next to NAT) is empty, indicating they're not loaded into their own group. The player is effectively groupless. The messages and locked modes shown is the exact thing players see when in a group, but not the group leader (ie the one able to select the modes to play).

Group Leader Bug History

The beginning: The GL Bug has been around since release. However, there's so many things that can trigger it, it never got narrowed down to it's cause. Or more aptly, maybe the end cause was known, but couldn't be outrightly fixed. In the past, a common cause was the synching of multiplayer requirements (Mission 1.1 and the basic tutorial). This part is key to my thinking. Cycling through those and then going back to the War Map synched the Account back up (see article). In past Patch Notes, they addressed certain issues about the GL Bug and also changed the multiplayer requirements later on (Mission 1.1 was no longer required). While that workaround was no longer needed, players soon found other instances where the GL Bug popped up.  
GL Bug after 2018: As time went on and during these instances where individual players got it, the old method proved ineffective. Applying basic troubleshooting steps did provide a solution, namely rebooting one's RouteModem. Why? Because a proper reboot of both the router and modem clears it's internal cache of stale or corrupted entries that may be conflicting with connections and refreshes the connection to the ISP. Going a step further, sometimes clearing the gaming platform's own Temp Cache was needed (same principle as the router, just on the gaming device). Notice that most things listed are on the individual's end. However, sometimes those workarounds didn't work and the GL Bug remained a mystery, to both players and devs.  
Massive number of cases being reported at once: Everything above talks about instances of individual cases, where it's not a widespread issue. Sometimes large amounts of players can get this. Some are regional (parts of a country or a whole continent), some were platform related (PSN, XBox, Uplay), and sometimes globally. Now this is where all troubleshooting steps prove ineffective as the issue is at a higher level of networking. Sometimes, it's not directly a Ubisoft issue, those can last days, weeks, or more. Over a three day period, all Comcast Internet players in the US were unable to access Ubisoft servers after Comcast had major outages. A player next door on another ISP could log in just fine, only Comcast customers were affected. This was particularly interesting. Another instance was in Singapore, where only those players got the GL Bug even though the match servers Database is located there. The same thing happened to Australia. All during 2020.  
Other networks: This wasn't simply a matter of the internet being out, that's not the case at all in those examples. In all those cases, the internet outage was fixed and players would then get the Error Code and or GL Bug, despite no other issues with their internet. They were able to login to other sites and play other games. It caused confusion as to why, and more importantly, other unaffected regions had no issue with logging into the game. That showed that the issue wasn't on Ubisoft, but still at the regional level. How?  
External Issues: In the case of Singapore, it was their biggest company's DNS outage that affected players. In the case of Australia, those outages resided where their Tier 1 hubs are in and around Sydney, there's only so many cross-oceanic lines. For Comcast, they own their own network lines and while most of the country was fixed, those areas leading to and around the Canadian border were still being affected. In all cases, all internet lines leading to and from those region's Data Centers also had outages (Sydney, Singapore, Portland, OR, Richmond, VA). Once signing in, does it simultaneously try to synch that player's Data Center (speculating, haven't done a traceroute for this yet)? What happens if it can't? What is known is these players couldn't access the game after their internet was restored. A player's signal is affected by every network along the route, even if it's a thousand miles away from their own unaffected areas. Even though Ubisoft wasn't the cause of those outages, there was still an issue with accessing those Ubisoft Account servers from anywhere within that region.

Ubisoft Accounts: Always On DRM and Ubisoft Club

So, we've established that we connect to the Account servers in Montreal. Also, as part of Ubisoft's Network, there is a heavy reliance on DRMs. For Honor is just one of their games with an Always On DRM (AO DRM). A player can't even access the game, let alone play the Story Mode offline, unless there's an active internet connection. It shouldn't be an issue since this is a multiplayer game, but it is. Not only is this a multiplayer game where an online connection is mandatory anyways, but the AO DRM proceeds to continually provide authentication checks to still make sure you're on an internet connection on a verified account. Logging in and passing a preliminary authentication the first time isn't enough. Why? Yet another added layer to prevent piracy, the CEO even thinks 95% of players pirate content. On one hand, DRM makes sense to protect their products, but on the other, it becomes intrusive and can conflict with gameplay whenever there's internal problems (ie hello lag spike that results in a disconnect and no ability to rejoin the match because it has to go through the whole logging back in phase). Let me drop this link about how Ubisoft said they weren't going to use Always On DRMs anymore for their PC games, back in 2012 (the year FH started development). Well, we know how that turned out.  
  • Important for Wifi Users: The Always On DRM is THE number one reason why a wired connection should be used. Any slight interruption of the connection or failure of meeting those authentication checks due to lag spikes will result in a disconnection. Other devices on the Wifi network will affect your connection. This game is horrible for Wifi use. The simple fact is, the majority of connectivity issues happen to Wifi users (outside of the problems described in this post). If traditional wiring isn't an option, look into using a Powerline Adapter.
I won't go too in-depth on DRMs (looking at you Denuvo), but their Always On DRM isn't their only one. Login credentials are one. Product Keys are another. Multiple things can be a DRM, even without it being called a DRM, there's all different types. It's all to verify who you are, validate your access, and prevent intrusion/piracy on their networks or games. What else can a DRM do? Collect stats, gaming habits of players, tracks progress, alerts for intrusions and hacks, and other information. Some DRMs provide a means for devs to track game information from one source without having to spend resources to build their own in-game data collections process. It's one of their selling points to developers so they can focus resources and time elsewhere in a project, much like using an already developed game engine than having to create one internally. Like social media, it's tracking more than one thinks, which companies can then use that data (inputs, gaming habits and patterns, progress, game requirements completion, rewards, stat tracking, IP collection, etc). While also using Denuvo, EAC, and other DRMs, Ubisoft has also created their own proprietary DRM system within their network. They are the leading company for DRM abundant products, imo.  
What else could be another DRM of Ubisoft? Ubisoft Club. What has it done since the beginning? Track your progress, your game stats, your account. What is it synched to? Logging into your account. What was the original requirements for multiplayer? Mission 1.1 and the tutorial. Could it have been used for tracking completion of multiplayer requirements? Possibly. Is it still in-grained into the game? Yes. Is it a gatekeeper for online access? Maybe, if it's part of the system of checks and authentication (see link at the end of this paragraph). A player doesn't need to download Ubisoft Club for it to be part of their system, it already is on the back end of things. One will notice that these current issues of GL Bug and Error Code 7-00000004 are happening during the timing of revamping Ubisoft Club into Ubisoft Connect, come Oct 29th. Ubisoft Club was introduced in 2015, how in-grained is it within the game and what repercussions will happen once Ubisoft Connect roles out? Spaghetti code gonna spaghetti code (looking at you, Rate This Match). If Ubisoft Club servers went down, weren't all games affected?  
DRMs, DRMs, DRMs (Opinion): How many is too much? Product Keys, Uplay sign-in, Steam sign-in, PSN sign-in, XBox sign-in, Ubisoft account verification, EAC, Denuvo Anti-Tamper, Always On DRM, each platform's other internal DRM systems (Steam, Uplay, PS, etc), Ubisoft Club (which may or may not be related to one of the others), and other DRMs are all used. The Ubisoft Account servers in Montreal are the DRM servers, any issues there affects players everywhere. Some systems are redundant and overlapping. While the reasons of DRMs are understandable (some more than others) to prevent piracy, it's also known that they can adversely affect the gameplay for legitament paying customers. If those systems aren't functioning perfectly, then it's only the players that are getting screwed.  
After all of those steps for verification to play, as stated before, simply being connected online isn't enough for Multiplayer. One also needs to pass the continual authentication checks of the Always On DRM, being disconnected mid-match isn't a rare occurrence, it's so common it's a meme at this point. It's no secret certain DRMs can impact performance, let alone game access. For Honor is four year's old, no one is trying to crack it's code or pirate the game. It's essentially a free to play game in all but name at this point (multiple free periods on all platforms, sales for $7-8, main revenue comes from mtx). The game would function far better without it's Always On DRM requirement, there's already enough DRMs.

What the fuck does all of this mean?

The Group Leader Bug and Error Code 7-00000004 are symptoms of a synching issue with the Account Servers, the DRM Authentication, and quite possibly related to Ubisoft Club. A player can get past the Error Code (hard stop from accessing account) and log into the game, but either doesn't pass the authentication or it's not synched to recognize it right away. Or it passed the login authentication, but didn't connect properly to the Ubisoft Club portion (still unsure). So, the game treats the player like they're not part of their own group, unable to access modes. They become an unknown entity in their own game session. After a bit of time, there's a failure of passing the next authentication check, which boots the player back out, with the attached Error Code message given to start the process all over. Again.  
Any synching issue of that process results in not being able to access the game itself or game modes if they manage to get through, imo. It could be on the individual player's end (router or gaming platform). It could be an issue with the ISP (local, regional, or higher level). It could be within the networking structure of the end destination, Ubisoft. It all boils down to the signal, reaching those Montreal servers, and being synched properly. Incomplete or lost packets along the way won't be helping (traffic logjam on any networks from beginning to end).

What causes the synching issue and what can players do?

Besides the causes of incomplete or lost packets due to massive outages (signals being re-routed to crowded network pathways)? Nothing can be done about that, but if it's just on an individual's network level then they should run through their Troubleshooting Steps (see below). Unfortunately, players are finding times when reboots, reinstalls, cache clearing, and other methods aren't working. Usually, that's when there's a massive outbreak of these cases on a wider scale and not isolated incidents. Fortunately, I was able to run numerous amounts of attempts to test this myself.  
Evolving Theory, Testing, and Results: There's another factor within Ubisoft's internal networking structure, I think it's that DRM component(s). My best guess is that it tracks and "associates" (caches) the IPs of players' accounts and somehow that list can get stale or corrupted and it causes a conflict when authenticating (maybe failed returns from outages or DNS issues, like in those instances described). Over time, it likely refreshes on it's own. It also wouldn't affect new IPs that the account uses, which is why what's shown in the video works. Why do I think that? Along with everything stated above and below, but also because the problem is sometimes per account on that specific connection, not necessarily the connection itself. I could also log into some of my older FH Accounts during my testing and they had no issues on the same problematic connection, on the same device. This needs further confirmation from others though, I'd like to see more results. I've previously theorized that IPs were part of it, even tested it and gathered data from others. I even thought in the past that Ubisoft Club had some type of an impact. Those ultimately are still theories and far beyond my means of figuring out technically. What I do have are tests and results, see paragraphs below.  
Initial conflicts of that theory: Everything in that above paragraph could make sense, except for one thing: Public IPs and Private IPs. My earlier version of this theory was based on previous testing that was limited in scope and collected information from players that had this issue that lasted for weeks or more. That earlier thinking was centered on the Public IP Addresses, in that case, it's feasible. For this recent iteration of the problem, I was able to gather more information and have hours to replicate the problem and run various scenarios to see the outcomes. However, these were all based on the device's Private IP Address. Two different things.  
  • Public IPs vs Private IPs sidenote: Public IPs are what's assigned to the router from the ISP, it's what is used when connecting to the internet. The router than assigns Private IPs to the home network's devices. The devices connect to the router that connects to the ISP's network and beyond. This works the other way, with external connections only communicating to the router (Public IP) and the router then communicates to the devices (Private IP). The router's firewall essentially protects the Private IPs from the outside world, hence Private (also called Internal, Local, or LAN).
Making sense of that Theory: The outside world can't "see" the home network's devices' Private IP, which throws a wrench in my theory. Or so I thought. It does appear one can get the Private IP from an internal network. Mozilla's browser tools can detect a device's Private IP and Whatsmyip can exploit that to show Private IPs behind the Public IP. Now, this can explain that discrepancy and the theory makes more sense. If Mozilla can do that from their browser, then so can Ubisoft from a downloaded game. I would assume it's either part of the game's hidden DRM or directly from Ubisoft Club, since Uplay isn't part of the console version. Private IPs might possibly be cached, whether it's intentional or an unintentional by product of their authentication process. How intrusive is Ubisoft's propriety DRM and/or Ubisoft Club? Ubisoft has been infamous for it's many DRMs and is also infamous for it's many connectivity issues in all of it's games. Also in all of it's games is Ubisoft Club. Still just a theory though. I do think my Call For Fire is near the target though, enough to say Fire For Effect.  
Recent Testing: What I do know however, is that I had this issue and was able to bypass it by changing my IP Address on my gaming device. I had a few hours to test various things when this issue came about late October when this problem hit a mass amount of players (to include all Troubleshooting Steps that proved ineffective, such as Router Reboot, Temp Cache clearing, etc.). I could replicate the problem by using my old IP Address any time I input it in. I could fix it by switching it to any other number. I also had an extremely easier time when also switching my DNS Server, but it didn't matter which DNS Server I switched to, just that I had to switch them (ie, they themselves weren't the issue, but using the one associated with the old IP was). I used Google's and Cloudflare's, both of which are fine and great to use. Changing the DNS wasn't enough though, the Static IP had to be changed everytime (along with game restart).  
  • Don't forget: While I couldn't use that bad IP on that FH Account from that point on, I could for another account. I could use another older FH Account (unused in a year) on the same PS4, with that same bad IP Address, and have no problems logging into the game and play matches (theory of accounts cached with IP data).  
Steps used for this specific result (when all other attempts have failed). See video link above:
  1. Completed Troubleshooting Steps first (see below)
  2. Leave game open, access Network Settings
  3. Change Static IP (last set of number's only)
  4. Change platform's DNS Server
  5. Test Connection, Restart game
  6. If game opens, allow few minutes to populate
  7. If no change, restart process again  
Previous Testing: I also know that switching the home network's Public IP Address works too. A player with these issues can take their PS4 to their neighbor's that uses the same ISP and have no issues logging in. They can use their mobile hotspot and log in with no issues. Sometimes, one can use another internet connection, then log back into their own internet and the issue resolves. Somehow, it tricks the servers into gaining them access again. Otherwise, they just can't use their own IP, unless it changes or whatever issue on the higher end is resolved. I have a theory that another cause of the issue is whenever an ISP re-assigns a customer's Public IP (they're not static and can be changed by the ISP). That problem can last weeks and months and might explain how singular people get this problem when there's no mass occurrences. However, switching the home network's Public IP Address is faaar harder to do and in a lot of cases, not possible. Each ISP is different. Switching the device's Private IP with changing the DNS Server produced immediate results (restarting the game before logging in was needed for the change).

Is that result guaranteed?

Nope, but it was for me. Consistently. You can see the video showing it producing positive results (video linked at the top). I did it multiple times to verify and track differences of application. As discussed, there's so many factors within that signal pathway and so many unknowns at the end destination, that there hasn't been a total fix to the problem from the devs. If it's DRM and/or Ubisoft Club related, it's probably so in-grained with the spaghetti code, that maybe they can't reliably fix it (see Rate This Match). The video only highlights one way that I've tested that has worked. This post is to help spread some awareness about it and what to do. Ultimately, if it's a major networking issue, there isn't much players can do, but wait. Sometimes, some players will be affected, while others won't be. This post describes why that is and steps one can take, if it's possible. And be weary of issues that may come Oct. 29th.  
Also of note, other possible solutions: It has been reported that a viable option is for players with the GL Bug to accept an invite from another player, this puts them into a functionable group. However, this won't work if the player can't access the game with Error Code 7-00000004. VPN: Can bypass all the issues and reconnect to the game servers (different IP), unless there's a major outage on Ubisoft's end vs. non-major networking issues. Not a readily available option for console players though.

Simple Troubleshooting Steps

What all players should do for any type of connectivity issues is follow these troubleshooting steps. Check the game in between most steps. Players need to start on their end before branching out, process of elimination.  
1. Restart game
2. Test internet connection, see if home or ISP related
3. Check related Server status and Support sites
4. Restart platform
5. Reboot Router and Modem (unplug 30 sec)
6. Console: Clear Temp Cache, PC: Verify Files
7. Don't use Wifi, test it wired. Works horribly with FH.
8. Change Static IPs up
9. Consider Forwarding Ports
10. Reinstall (last option, other things are quicker)
11. Important: Then at this point, if it's a higher level issue, don't just post on Reddit. Contact their Support Channels. Post on their Twitter feeds. Make the issue known there too. The Devs don't read Reddit at 6pm, let alone 2am. Make those companies aware of issues that are outside of your control, just see about your end first. The more awareness on their end, the quicker the fix. If it's a region wide, platform wide, or site wide problem, go to their Ubisoft Support and Twitter sites so it makes them take notice. If no one creates reports through official channels, the less visibility they get. Otherwise, if only a few report something that is actually affecting thousands, then they'll think it's just a few players with problems, on Wifi, that didn't troubleshoot their connectivity problem. Reddit is not an official Ubisoft site, nor used reliably for reporting issues.  

Ubisoft FAQ References:

1. Static IP for PS4
2. Static IP for Xbox
3. Static IP for PC
4. PS4 Connectivity FAQ with Ports
5. XB Connectivity FAQ with Ports
6. PC Connectivity FAQ with Ports
submitted by ConnorMacLeod- to forhonor

r/NFL Top 100 Players of the 2019 Season - #30-21

Welcome to the reveal for players ranked 30-21 for this year’s NFL Top 100 Players for the 2019 Season!

Players whose average rank had them land in places 30-21 are on this portion of the list revealed today. Players are associated with the team they finished 2019 with.
Below you will see write-ups from rankers summarizing the players' 2019 season and why they were among the best in 2019. Stats for each player are from this season and are included below. Additionally, their previous ranks in this long running series are also available for all of you.
  1. A CALL FOR RANKERS just after the Super Bowl.
  2. Rankers for each team nominated players to rank. 10 Games Played Minimum Threshold. Players are associated with the team they finished the 2019 Season with.
  3. The Grind. Utilize ranking threads for individual rankers broken up by positional group. Users were tasked with ranking players within the following tiers based on their evaluation: T-25, T-50, T-100, T-125 based on 2019 regular season only. There were no individual case threads. There were no arbitrary position limit caps. Just questions and rankings.
  4. Users submitted their individual Top 125 list. Ranking out to 125 is new for this year.
  5. User lists were reviewed for outliers by me with assistance from two former rankers. Users were permitted to correct any mistakes found. Once complete, lists were locked.
  6. Reveal the list… right now.
So now, without further ado, here are the players ranked 30-21 in the NFL Top 100 Players of the 2019 Season!

#30 - Luke Kuechly - Off-Ball Linebacker - Carolina Panthers

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
70 14 8 6 53 18 14
Written By: robdog1330
Luke Kuechly may have retired from the NFL after eight great seasons with the Carolina Panthers, but he was still exceptional in his final season in the NFL. Kuechly, in 2019, recorded 2 picks, 12 passes defended (which ties his career high which he previously set in 2014), 144 combined tackles (5th in the league), and even got the first and only safety in his career. If you want an example of the types of plays he made, check out this tackle he made on Derrick Henry. Even though the Panthers went 5-11 this past season, Kuechly's play earned him his seventh Pro Bowl selection and helped him get named to the 2nd Team All-Pro. Unfortunately, numerous concussions played a role in Kuechly's decision to retire, but he is still with the Panthers as a scout and is one of the greatest all-around linebackers to ever play the game despite a rather short career.

#29 - Marshal Yanda - Offensive Guard - Baltimore Ravens

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
50 N/R 14 15 9 N/R 41
Written By: wrhslax1996
Coming in at 29 on this year's list is the Ravens' now retired RG, Marshal Yanda. He was an absolute treat to watch this year, even at 34/35 years old and he is well-deserving of his spot in the top 30 of this list. He was amazingly consistent in pass protection, he was an absolute mauler in run blocking, and he put together a 16-game season at an age where most guys struggle to stay healthy.
His pass protection is a tale of two things. First is his consistency in his pass sets. Yanda is amazingly consistent in gaining some depth, punching at the right time, and stonewalling his opponents when left 1v1 vs an interior defensive lineman. Reps like this, while not explicitly sexy, comprise the majority of Yanda's pass reps. In other words, he's exactly what you want out of an interior offensive lineman. He plays mostly mistake-free football through good technique, good functional play strength, and intelligence. Now he did have some pretty sexy pass protection reps, but those fall under another category. The second thing I wanted to cover is that Yanda is phenomenal at passing stunts, catching stunts, and finding work when nobody's rushing at him head-on. Watch this montage of his pass protection and note in that first rep how well Yanda passes the stunt to Brown. He tosses Woodyard like a ragdoll, resets his feet, gets square, and is immediately ready to accept #50. That's textbook. On the second rep, Yanda has nobody rushing him head-on, so he gains some depth to match the rest of the OL, keeps his head on a swivel, and goes over to punish the inside swim. Yet another textbook rep. You never want an OL satisfied with sitting back doing nothing. This was a regular occurrence last season. In that mashup you'll see him willing to engage immediately and break off to provide help where he's needed. Finally, here he is making TJ Watt really regret the inside spin. An IOL getting a full head of steam and going and laying the wood on pass rushers is something you just don't see very often.
Not only is Marshal Yanda an elite pass protector, but he is an absolute mauler in the run game. Remember how I said that Yanda likes laying the boom on people? Well he does it when pulling in the run game as well. His ability to pull effectively, fight through initial contact, and still hit the free rusher is a thing of beauty. Another element of his run blocking is his elite technique. Yanda can accept a large run defender and use his hips, arms, core, and general play strength to completely remove his assignment from the play. Blocking in the interior can be very difficult due to the sheer amount of bodies so knowing how to get your guy into his own space and completely eliminate him is extremely valuable, especially in a scheme as run-dependent as the Ravens. Finally, now that I've showed his ferocity + technique, I wanted to show one more rep where he just runs his guy nearly out of the frame. This outside zone is not perfectly blocked (looking at you Orlando Brown Jr.) but Yanda takes his horizontal step, engages with the DT, and breaks off on to the DB coming down to fill the gap. Instead of just holding firm, Yanda drives his feet through that man's soul.
Yanda is strong, fast, ferocious, and technically sound which makes him an elite run blocker and pass protector. He played great football last season and his retirement leaves a noticeable hole in the Ravens offense.

#28 - Eric Kendricks - Off-Ball Linebacker - Minnesota Vikings

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2012 2013 2014 2015 2016 2017 2018
Written By: TheSwede91w
Eric Kendricks hasn’t reached the prestige of guys like Bobby Wagner and Luke Keuchly, but he is quickly on his way. In fact, last year Kendricks beat out Keuchly on PFF’s all-time forced incompletion record for a linebacker, logging 21.9% forced incompletion rating to Keuchly’s 21.9%. Here is what I consider to be one of the best examples of Kendricks forcing an incompletion. On the road against the Cowboys with the game on the line Kendricks comes up with a game winning forced incompletion up by laying out and playing the ball perfectly. And, Kendrick doesn’t just do it against RBs and TEs. Here he is breaking up a pass against the normally sure handed Julio Jones. Overall Kendricks, Keuchly, and DeMario Davis all ended the year leading the league tied in pass break ups for a LB at 12. Like most of Mike Zimmers players, Kendricks isn’ a one trick pony. Here are back to back forced fumbles against the Eagles and Chargers. On the first play Wentz and Goedart find a whole in the zone but Kendricks is quickly there to punch the ball out. In the second play Hunter Henry and Rivers run a great timing route but Kendricks is again able to rip the ball out after a quick recovery. While Kendricks has shown the speed and range to be a coverage back, he can also do some serious work around the box. This next play is one of my favorite plays from last season, largely because of the reaction from Hunter and Kendricks after. 4th and 1 against the Raiders in an obvious rushing situation against the best Center and one the stronger backs in the league Kendricks finds his way through the crowd and with the help of Hunter drives Jacobs into the backfield for the big stop. I wanna know what kind of sweet nothings those two were screaming at each other. And here he is against the Packers in another obvious rushing down. The O-line does a great job job getting of the line of scrimmage and getting to the second level, laying hands on Kendricks almost immediately. Kendricks using his strength, speed, and awareness to fight through the block and make the stop, bringing up a 4th down. Kendricks wasn’t asked to blitz a lot and played a lot more coverage last year, largely due to the Vikings limitations at CB. But, when he was asked to blitz, he was effective. Here he is rushing up the middle with tremendous burst and bringing down Wentz for the sack. All the insane athleticism needed to break up passes, stuff the run, fight through blocks, and rush the passer don’t mean much if you don’t have the mental processing required to put it all together. This next play isn’t the flashiest, but it shows Kendricks can diagnose and manipulate a play. Here Kendricks recognizes the outside zone run and stay right behind the DT until the RB is forced to cut back inside where Kendricks is in perfect position to make the tackle. All in all Kendrcks is earning every penny of his extension and is poised for another big year. Eric says bye.

#27 - Mitchell Schwartz - Offensive Tackle - Kansas City Chiefs

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/R N/R N/R N/R N/R N/R 36
Written By: DTSportsNow
Schwartz has been recognized as one of the best tackles in the NFL with 3 prior All-Pro designations and this season may have been his best, but it didn't come without sacrifice. For the first time in his 7.5 years in the league Schwartz missed a few snaps in two separate games. But for every other snap that Schwartz was on the field he was sensational, allowing no sacks all season from his spot.
When you break it down by the numbers Schwartz ended tied with the 3rd fewest total pressures given up. He tied 1st with Ryan Ramczyk in pass blocking efficiency with a pressure allowed on just 1.6% of snaps among all tackles. In the run games Schwartz finished 5th in run blocking grade, and ranked 1st in average assisted line yards on runs.
With all this incredible performance in mind there's an argument to be made that Schwartz is the most valuable tackle in the league. Despite being among the top tackles he ranks just 7th in average money per year among right tackles and 26th overall among all tackles. That's with having just signed a new 3 year deal before the 2019 season. And although his post-season action doesn't count in this ranking, it's hard not to mention his absolutely dominating run to the Super Bowl. Schwartz has really turned into a leader on this team stepping up when it matters, and being a constant steady force protecting Mahomes. Doesn't matter who he faces across that line whether it be Von Miller, J.J. Watt, or even his old pal Dee Ford; they better be ready to face that stone wall.

#26 - Za’Darius Smith - EDGE - Green Bay Packers

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2012 2013 2014 2015 2016 2017 2018
Written By: packmanwiscy
With the advent of free agency in the early 90’s, no team used it to their advantage quite like the Green Bay Packers. Signing Reggie White re-invigorated the franchise in 1993, and key signings like Santana Dotson, Sean Jones, Frank Winters, and Desmond Howard helped propel the team to it’s first Super Bowl in almost 30 years in 1996. However, when future Hall of Fame GM Ron Wolf retired, subsequent GM’s Mike Sherman and Ted Thompson usually erred on the side of development and retention rather than free agency to supply talent to the team. Sometimes this worked out, the 2010 Packers won the Super Bowl with only three free agent signings, but even then all three (Charles Woodson, Cullen Jenkins, John Kuhn) were major contributors. Unfortunately, If you draft poorly like Ted Thompson did in the mid-2010’s, you get disastrous results. If you aren’t importing talent and your drafting sucks, you aren’t going to get better. Seems simple, but the Packers didn’t get that for a couple of years.
2019 completely flipped the script for how the Packers constructed their team. The year before, new GM Brian Gutekunst made headlines with Muhammad Wilkerson and Jimmy Graham, but neither were in-their-prime studs. But last year Gute dipped into the pocket book and shelled out over 180 million dollars to free agents. The jewel of Gute’s free agency haul was Za’Darius Smith, booking him to a 4 year, 86 million dollar deal. Gute gambled that Big Z, combined with Preston Smith and Adrian Amos, would bolster a defensive unit that finished in the lower third in the league in points against and forced the fourth least turnovers. Zed and co. completely succeeded, with this year's Packers finishing in the Top 10 in both least points allowed and turnovers created en route to the NFC Championship Game. Za’Darius wasn’t the sole reason for this, but there’s no way the unit would have been as good without him. Zed finished with ‘only’ 13.5 sacks, which is merely tied for sixth last year. But Z finished first in the league in pressures according to pff and tied for first in the league in quarterback hits via pfr. Even if he wasn’t close to the league leaders in sacks, Za’Darius was perhaps the best at generating a pass rush against the QB, and when he wasn’t dragging down the QB he was causing chaos so others on the defense could capitalize.
Z’s best plays came when the Packers needed them the most. The Packers matched up against against the Vikings with a chance to clinch the NFC North title, and Za’Darius racked up 3.5 sacks and held the potent Vikings offense to only 10 points, all of which came off of short fields (granted it was MNF Kirk Cousins so it’s not that impressive but whatever). Watch this sack, left tackle Riley Reiff is thrown off balance by Smith’s punch and then gets blown by on the outside. How do you match that combo of speed and power? Another play, just admire how Garrett Bradbury tries to engage Zed in some hand fighting and Zed just says ‘nope’ and swims through him, gets held by Pat Elflein, and STILL manages to swat Cousins down for a loss. If you aren’t convinced by Za’darius beat up the shitty Vikings lineman, just watch him bull rush through Top 100 honorable mention Brian O’Neil. Three different pass rush moves, three different offensive linemen, three sacks. If Kirk wasn’t eating turf, he was feeling the heat. Like here, Kirk is able to get the ball away, but Zed’s beautiful stunt is far too quick for the linemen and the dump off pass is easily corralled for a loss. Za’Darius is a top-tier pass rusher, he’s got such a great combination of speed and power and agility that very, very few OL can match him.

#25 - Cameron Heyward - Interior Defensive Line - Pittsburgh Steelers

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/R N/R N/R N/R N/R 37 89
Written By: Astro63
As the captain and anchor for the Steelers dominant 2019 defense, it should be no surprise that Cameron Heyward did nothing but to affirm his status as one of the most disruptive and imposing interior linemen in the entire NFL. Even with a nine-year career and some extremely impressive performances in recent seasons, the 2019 campaign may just have his best yet. Heyward posted 9 sacks and 59 total pressures, with both figures ranking third among all IDL. These numbers have become almost routine for Heyward as he has become well-known for his gaudy pass-rush figures and his ability to generate interior pressure with ease, but it was his added contributions against the run that really made this season special. Heyward took that facet of his game to the next level with a career-high 83 tackles (51 solo) and a ridiculous 44 Run Stops which was the highest among all IDL. He was always a good run defender with his ability to out-muscle defenders and collapse running lanes, but these numbers point to a level of consistent excellence not seen before. Simply put, Heyward was a commanding force in both run-stop and pass-rush and his well-rounded contribution was the basis for the entire front-seven’s dominance last season.
There is really only one word I can use to describe Cam Heyward’s playstyle and that is ferocious. His brute strength combined with his surprising lateral agility makes him near unblockable, and that doesn’t even factor in his constant motor which leads to many high-effort plays. For my money, Cam boasts the very best bull-rush in the entire league. Just ask Quenton Nelson. Heyward knows how to win to the inside and use his extension to drive blockers deep into the pocket. This combination of leverage and force commands a ton of attention, and in many cases it still can’t be stopped. On top of his raw power, Heyward boasts extremely underrated movement skills given his size which allows him to burst constantly upfield. Lastly, I want to point out his contact balance and ability to stack and shed. Watch here how he is able to plant his body through contact and toss Nelson aside like rubbish to continue working upfield towards the ball carrier. This is one of the most challenging plays to execute as an interior defender, and it really showcases how physically imposing he is even against NFL strength. All in all, Cam Heyward is an exceptionally complete player who understands the nuance of his position to a very high level, and it’s his consistency that brings it all together to make him a truly dominant force at the forefront of the Pittsburgh defense.
Cam Heyward was named a First-Team All-Pro for the second time in his career, and he doesn’t appear to be slowing down any time soon. With his interior partner Stephon Tuitt back from injury next season, Cam should once again lead a ferocious defensive unit in the Steelers’ pursuit for the Lombardi.

#24 - Justin Simmons - Free Safety - Denver Broncos

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2012 2013 2014 2015 2016 2017 2018
Written By: BlindmanBaldwin
When the Broncos hired Vic Fangio as their new head coach last year, one name became a prime candidate for having a breakout season — Justin Simmons. It seemed that wherever Fangio went, he put his safeties in position for success: Eddie Jackson and Adrian Amos in Chicago, Dashon Goldson in San Francisco. With Justin Simmons already being one of the Broncos better players throughout the first three years of his career, it was easy to see why there were such lofty expectations put on Simmons for the 2019 season.
But no one could’ve foreseen this.
Much like one of his beloved anime protagonists, Justin Simmons rose to the challenge and emerged a new player in 2019. Among nominated free safeties, Justin Simmons had the most stops per snap, gave up the third fewest receptions per target, and had the second-lowest QB rating — doing all of this while playing every defensive snap (a feat he also did in 2018). Simmons received All-Pro accolades from PFF (1st team) and the AP (2nd team).
Joe Rowles (one of the better follows on NFL Twitter) wrote this about Simmons’ breakout season:
There is no doubt in my mind that Justin Simmons has blossomed into one of the best safeties in the NFL under Vic Fangio. The combination of his jump in processing and a better system to utilize his talents led to a career year in 2019. Still just 26, there’s reason to believe the best is yet to come.
In a time where the Broncos had been struggling to find talent to replace the departures from the great 2015 team, Justin Simmons has been a bright spot for a few years. During 2019, he ascended to heights even some of his biggest fans never thought to be possible. Simmons still has room to improve as a player. Is he the 24th best player in the NFL? Who knows. But what I do know is Simmons will remain an important part as the Broncos try to return to the playoffs for the first time since 2015.
(Now John, give him the bag)

#23 - Brandon Brooks - Offensive Guard - Philadelphia Eagles

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/R N/R N/R 96 55 67
Written By: wrhslax1996
Brandon Brooks is a fan favorite among Eagles fans, and for good reason. He's an elite RG in an era where great and consistent OL play is hard to come by. He's a great dude off the field and a phenomenal teammate and locker room presence. He has openly addressed and discussed his struggles with anxiety in an industry where guys typically remain pretty closed-off. He might be my favorite player in the NFL, so when I read the news that he had ruptured his achilles while training this off-season I was beyond upset. I'm upset for a multitude of reasons. Firstly, I'm sad that he won't be lining up between Jason Kelce and Lane Johnson this season. The OL will take a hit and that's just unfortunate. Secondly, I'm sad that a guy coming off the best season of his career won't be able to further cement himself as one of the best in the game. Finally, I'm sad that this will be the last Brandon Brooks NFL Top 100 write-up until 2022. I've rambled enough, let's get to what he actually did on the field last season.
Brandon Brooks was, in my opinion, one of the most consistent pass blockers in the NFL last season. Per PFF, he allowed 19 pressures in 16 games played, didn't allow a single pressure in 9/16 games, had a 4-game stretch from week 6 to week 9 without allowing a pressure, and only let up his 2nd sack allowed in four (4) years as an Eagle. It didn't matter whether it was a power rush or an inside spin. Brooks' ability to keep his feet + shoulders square, keep his anchor intact, and keep hands on the pass-rusher makes him an amazingly consistent blocker in pass protection. His ability to hold his own vs some of the best interior pass-rushers in the NFL is something all Eagles fans will sorely miss in 2021. There aren't many OGs who can keep Grady Jarrett in check, but Brooks can (full disclosure: Jarrett wrecked the Eagles W2 last year, but all of his wins came vs Isaac Seumalo. Jarrett rushed vs Brooks for the first 10 minutes before the Falcons realized "hey we should probably have him go head-up vs the lesser guard.") In addition to his unfaltering consistency in normal pass-pro, Brooks worked perfectly in tandem with Lane Johnson and Jason Kelce to make the screen game much more effective than it should have been. Brooks is a big guy at 6'5" 346lbs, but he can get out ahead of a screen pass and climb to the third level faster than most. That play is extra funny because, after you see a 346-pound man run that fast, you also get to see him envelop Haha Clinton-Dix which gives me great joy. Finally, Brooks is a ridiculously smart player. Throughout the season he showed his intelligence and instincts through his ability to pick up and pass off stunts. Here's a pretty standard T-LB stunt with Holcomb looping around to rush the B gap. Brooks sees it coming from a mile away and doesn't give up an inch. Here's one final play to show Brooks' situational awareness. He stonewalls his assignment, notices Wentz is taking longer in the pocket than he wants, and follows his opponent's momentum in carrying him across the front of the pocket, thus clearing a huge hole for Wentz to scramble through.
Anyone who has watched Brandon Brooks knows that his ability in the run game is elite. It's impossible to mention Brooks' effectiveness in the run game without discussing how well he works with Lane and Kelce. The run game is rooted hard in Brooks' ability to perform combo block/double teams with one of his surrounding offensive linemen. Here you can see it during the first Washington game and here you see him block a Power O perfectly with Lane Johnson vs Chicago. The man is so large, powerful, and fast that he's a valuable asset in run blocking. He is phenomenal at engaging, gaining leverage, and driving his feet until his opponent is just out of the play completely. He can climb to the second level and get his opponent in an unwinnable position on a regular basis. He's a phenomenal run blocker who helped Miles Sanders greatly throughout the course of his rookie campaign.
In summary, Brandon Brooks is absolutely amazing. He will be sorely missed in 2021 and I know I speak for every Eagles fan when I say that Matt Pryor has some big fucking shoes to fill.

#22 - Richard Sherman - Cornerback - San Francisco 49ers

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
13 7 13 19 49 N/R N/R
Written By: scmsf49
The decline of Richard Sherman has been greatly exaggerated. Sherman had one of the best seasons of his career in 2019. After rupturing his Achilles. At age 31 (an age when the other legendary corner of his generation was essentially out of the league). He was thrown at only 51 times in 15 games this season. What's even more impressive is his deep coverage- he was targeted 11 times on 20+ yard passes and allowed only a single catch and a passer rating of 12.1, playing an integral role in the 49ers’ allowing the fewest big passing plays last season (10 total completions of 20+ allowed, the 2nd best team allowed 16).
Sherman gave up 0.44 yards per snap of pass coverage. The next best figure for an outside corner was 0.62. He was also PFF’s #1 ranked corner and #1 ranked coverage player. Individual numbers are great for Sherman, but it’s a disservice to not discuss the pass defense as a whole since he was the clear face of the group. The 49ers' pass defense allowed the fewest yards per attempt in the NFL and a ridiculous 1320 air yards, or 82.5 per game, over 400 less than the 2nd best team. There was also that dominant stretch from week 5 to week 8 (4 games), where the defense surrendered only 276 passing yards TOTAL. That’s 69 per game, historically nice. They also only allowed 6 3rd down conversions on 42 attempts during that stretch.
Sherman opened the season strong, taking his first interception as a Niner back for 6, one of 2 pick-sixes on the day for a team that managed only 2 interceptions in the entirety of the previous season. If there was any obvious indicator that this was not going to be the same 4-12 team, it was both outside corners scoring touchdowns in the first game. Sherman has no problem cleaning up either, picking up a crucial 3rd down stop in a game where the San Francisco pass catchers refused to hold on to the ball. Sherman and the defense were able to hold the Steelers to 20 and win a game with a -3 turnover differential (2 to 5). This wasn’t the norm, obviously, as the Niners finished with the 2nd best scoring offense in the league, but when the offense had its worst game of the season, the defense was there to save the day. No highlight reel of Sherman’s 2019 is complete with also adding in this beauty against the Browns.

#21 - Shaquil Barrett - EDGE - Tampa Bay Buccaneers

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
Written By: Manimal4Eva
Weird, I didn’t realize this list was going to end at 21, because there’s no way anyone is being ranked above the Sack Ferret right? The guy who led the league with 19.5 sacks, who had 9 sacks in 4 games to start the season, who’s only 6’2 250 pounds.
Shaq Barrett came to the Bucs with just 14 sacks over 4 years with the Broncos. As an undrafted free agent, he only started 15 games over that span but still showed that he had a proverbial “nose for the ball”, getting QB hits and racking up tackles when he could. Once on the Bucs, he was able to apply that talent and evolve into the pass rush god that he was meant to be.
Some people looked at what Barrett did in the first 4 weeks of the season and thought it was a fluke. They said there was no way he would keep up that pace (yea no shit) and some even thought he wouldn’t get another sack for the rest of the season (Marc Sessler…). One person who did believe in Barrett at that time was Brett Kollmann, with this amazing video breaking down his technique. I’ll be honest, this video helped me tremendously with being able to watch the edge position and understand what they’re actually doing.
Barrett’s stats on the year are, of course, impressive. 19.5 sacks, 18 qb hits on top of those, 44 pressures, 6 forced fumbles, an interception. But those numbers don’t show everything. A number of his QA hits led to interceptions due to errant throws. He had 38 stops to help bolster one of the best rush defenses in the league. All while being considered slightly on the smaller side as an edge. His ability to get to the QB (or ball carrier) relied more on technique than pure power. Slipping lower than the towering tackles trying to stop him, spin moves, his weird power speed jump kick thing. He’s a fascinating player to watch simply from how smart he plays. It’s his ability to rush in then hop back when the QB climbs the pocket, darting in for a sack. It’s perfectly reading a run play to shoot the gap and get a tackle for loss. And it’s these things, combined with his consistency over the year, that show that this season won’t be a fluke.




Schedule Change

Unveiling of ranks 10-6 will take place Monday, July 6 instead of Tuesday. Unveiling of ranks 5-1 will take place on Thursday, July 9. Thank you!
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