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Rating every Legendary and Epic trade union specialists

★★★★★: Major trade route advantage. Cuts off the intercontinental transfer.
★★★★: Minor trade route advantage. Some items are not needed anymore
★★★: Major production advantage.
★★: Minor production advantage.
★: Who uses them?
Written in purely a subjective view. Made this because I get bored with preparing the LoL DLC.

Legendary

Angela "Meg" Iver, The Polyvalent: ★★★☆
Affects: All Production Buildings
Effects 
Workforce Needed: -20%
Provides electricity
Great if you're short on oils. However, you're going to need oil import anyway and she doesn't provide a productivity boost from her. So she is left out when you're going for full productivity.

Brother Hilarius, Purveyor of Monastic Mixtures: ★★★★★->★★★★?
Affects: Brewery, Schnapps Distillery
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Rum every 3rd cycle
Workforce Needed: -50%
Investors don't need rum so you can fill out most of the rum needs with him. However, the new DLC's researcher requires rum. So you're likely to import rum in the new DLC.

Bruno Ironbright, Engineering Giant: ★★★☆
Affects: Bicycle Factory, Cab Assembly Line, Sewing Machine Factory
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Advanced Weapons every 3rd cycle
Occasionally produces extra Steam Motors every 3rd cycle
Productivity is good. However, AW is not essential to living and Steam motors can be left out if you hire Epic Susannah.

Cosmo Castelli, Agronomic Trailblazer: ★★
Affects: All Old World Crop Farms
Effects 
Productivity: +70%
Workforce Needed: -80%
No. of Modules: +35%
Priority on old-world crops is quite low and this is especially true with Bright Harvest DLC. Furthermore, the need for extra modules gives him a minus.

Cristobal Taffeta, The Trendsetter: ★★★☆
Affects: Bombín Weaver, Poncho Darner
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Work Clothes every 2nd cycle
Occasionally produces extra Fur Coats every 3rd cycle
Attractiveness: +8
Could exploit his fur coat production, but you have to import it. It becomes three stars if you're with Epic Franke.

Dr. Ali Al-Zahir, the Botanical Director: ★★
Affects: All New World Crop Farms
Effects 
Productivity: +30%
Extra Goods
Occasionally produces extra Red Peppers every 16th cycle
Occasionally produces extra Potatoes every 13th cycle
Occasionally produces extra Grapes every 17th cycle
Occasionally produces extra Grain every 14th cycle
Occasionally produces extra Hops every 15th cycle
Attractiveness: +7
You're not going to import old-world crops from the new world.

François Strindberg, Crown Jeweller: ★★★☆
Affects: Jewellers
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Pocket Watches every 4th cycle
Needed: Pearls -1%
Lots of other specialists give pearl as a bonus item and he's competing for the position with Hans Klein. Priority for the clock is higher than jewelry. If you don't have any old-world pearl production and/or Hans he's four stars.

François Thorne, The Industrial Reinforcer: ★★
Affects: Brick Factory, Concrete Factory
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Wood Veneers every 2nd cycle
Attractiveness: +8
Substitute Workforce: Farmer
Construction material is low on priority and wood veneers could be omitted if you have Epic Johan. You have to manually use the construction item or trade it fit his extra production into the production chain.

Gennaro Garibaldi, Chocolatier by Royal Appointment: ★★★★
Affects: Chocolate Factory, Fried Plantain Kitchen
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Sugar every 4th cycle
Occasionally produces extra Rum every 5th cycle
Attractiveness: +8
Chocolate is no.2 need for investors and rum is essential for new-world guys living.

Gerhard Fuchs, of the Patent Eyeglass: ★★★☆
Affects: Spectacle Factory
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Pocket Watches every 3rd cycle
Replaced Input: Instead of Brass, the building processes Wood.
You're going to need brass anyway but a nice bonus.

Hans Klein, Old Grandfather Time: ★★★★
Affects: Clockmakers
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Jewellery every 3rd cycle
Substitute Workforce: Worker
You can skip Jewelry production if you maximize the outputs. Still great if you can't.

Henri Zanchi, Man of Steel: ★★
Affects: Heavy Weapons Factory, Steelworks, Weapon Factory
Effects 
Productivity: +50%
Attractiveness: -50%
Maintenance Cost: -75%
Workforce Needed: -25%
Attractive minus is actually a bonus as these buildings emit negative attractiveness. However, all of the buildings he affects are not essential for living.

Hervé Savonne, Suppressor of Grime: ★★☆
Affects: Soap Factory
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Dynamite every 3rd cycle
Workforce Needed: -50%
If you really need some boosting for soap then why not. However, he does nothing beyond that.

Jörg von Malching, Augur of the Auric: ★★★★☆
Affects: All Mines and Quarries
Effects 
Productivity: +70%
Extra Goods
Occasionally produces extra Gold Ore every 6th cycle
Occasionally produces extra Oil every cycle
Great product bonus and all bonus items are must be imported stuff from the new world. However, you'll still need some of the imports.

Lady Jane Smythe, Queen of Haute Couture: ★★★->★★★★★?
Affects: Framework Knitters, Fur Dealer
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Ponchos every 6th cycle
Occasionally produces extra Bowler Hats every 6th cycle
Attractiveness: +8
Currently, she just boosts cloth making and gives some bonus items for the world fair. However, the new DLC's researcher will require bowler hats.

Marcel Forcas, Celebrity Chef: ★★★☆
Affects: Artisanal Kitchen
Effects 
Productivity: +100%
Extra Goods
Occasionally produces extra Sausages every 5th cycle
Replaced Input
Instead of Beef, the building processes Pigs.
Pig is easier to raise than cows and you can get rid of cow farms entirely with him. However, Epic Chef Michel allows you to replace the whole Goulash with pigs and he will give sausage per 2 cycles. The only downside of using Marcel is that you don't get the goulash for the world fair. Marcel is a good substitute for Michael if you don't have him.

Marco de la Mocha, Crusher of Beans: ★★★★
Affects: Coffee Roaster
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Coffee Beans every 2nd cycle
Attractiveness: +10
He doesn't cut off any items but Anno 1800 is all about making more coffees.

Marie-Antoine, Pâtissier Royale: ★★★★
Affects: Bakery
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Grapes every 6th cycle
Occasionally produces extra Chocolate every 5th cycle
Chocolate from worker's needs? Sure!

Mark van der Mark, Breeder of Shepherd Dogs: ★☆
Affects: Animal Farms
Effects 
Productivity: +100%
Extra Goods
Occasionally produces extra Alpaca Wool every 3rd cycle
No. of Modules: +100%
You need almost double spaces with him and that's a big no-no. Three versions of Feed Yard, even the uncommon one give you a 70% product bonus without any space requirements. You can use him in an alpaca pen, but still disappointing.

Maxime Graves, Delicatesseur Extraordinaire:
Affects: Slaughterhouse
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Goulash every 2nd cycle
Replaced Input: Instead of Pigs, the building processes Beef.
The cow is harder to produce than pigs and as I said above you can skip goulash.

Mme. Elise "The Nose" Bouquet: ★★★★
Affects: Champagne Cellar, Rum Distillery
Effects 
Productivity: +50%
Attractiveness: +7
Special visitors: when equipped in a trade union, The Nose changes the pool of special visitors that want to stay on your island.
Product bonus with special visitors.

Mrs. Mayson, The Very Good Housekeeper: ★★★☆
Affects: Cannery
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Tortillas every 3rd cycle
Replaced Input: Instead of Iron, the building processes Flour.
You can use Tortillas at the world fair. Iron and flour comparison is dependent on the background.

Prof. Ram Devi, The Bundle of Energy: ★★★☆
Affects: Gramophone Factory, Light Bulb Factory
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Pocket Watches every 16th cycle
Occasionally produces extra Glasses every 14th cycle
Occasionally produces extra Penny Farthings every 15th cycle
Occasionally produces extra Steam Carriages Stea Carriages every 17th cycle
Occasionally produces extra Sewing Machines every 13th cycle
Provides electricity
You can't rely on bonus items but it's good to have it. Nice production bonuses.

Seraphim Papadikas, The Window Dresser: ★★★
Affects: All Carpentry Works
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Wood Veneers every 3rd cycle
Provides electricity
He affects more factories than he sounds like, but just some production boost is all.

Steven MacLeod, Geological Surveyor: ★★★★★
Affects: Clay Pit, Limestone Quarry, Saltpetre Works, Sand Mine
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Pearls every 3rd cycle
Occasionally produces extra Gold Ore every 3rd cycle
Use him on sand mine with the palace's Coastal Reforms Act(300%) and you don't need pearl imports. Gold ore is another humongous bonus.

Susannah Brightwoman, A Glimmer In The Darkness: ★★☆
Affects: Clockmakers, Jewellers
Effects 
Extra Goods
Occasionally produces extra Gold every 5th cycle
Attractiveness: +8
That's about 20% resource consumption save without any production boost.

Tlayolotl Savor, King of the Corn: ★★★★
Affects: Tortilla Maker
Effects 
Productivity: +50%
Extra Goods
Occasionally produces extra Fried Plantains every 3rd cycle
Replaced Input: Instead of Corn, the building processes Plantains.
You can skip corn making and fried plantain is essential for the new world. However, you'll still need corn if you want to use silo from bright harvest DLC.

Ursula Green, Guardian of the Forests: ★★★
Affects: Charcoal Kiln, Hunting Cabin, Lumberjack's Hut
Effects 
Productivity: +50%
Forest Density: -10%
Reduces the number of trees needed to reach optimal productivity by 10%
Attractiveness: +8
Some bonuses for forest things. You can use her in Charcoal Kiln with Rare Park Ranger to get some Caoutchoucs.

Victor Perfecto, Cigar Daddy:
Affects: Cigar Factory
Effects 
Attractiveness: +7
Maintenance Cost: -100%
Substitute Workforce: Jornalero Workforce.
No productivity boost, no extra items, and no replaced input. Use workforce saver if you're short on one.

Epic

Alexander Hancock: ★★
Affects: All Old World Crop Farms
Effects 
Productivity: +80%
Extra Goods
Occasionally produces extra Potatoes every 8th cycle
No. of Modules: +35%
Same with legendary Cosmo.

Bekonin, Spirit of Liberty: ★★★☆
Affects All Production Buildings
Effects 
Productivity: +25%
Maintenance Cost: -20%
Workforce Needed: -25%
Universal production boost.

Brewmaster Bill: ★☆
Affects: Brewery, Schnapps Distillery
Effects 
Chance of Riots: -100%
Provides electricity
I would just use some product boost items instead of him. You can use him if you're short on electrics.

Cecilia the Coffeessieur: ★★★★
Affects: Coffee Roaster
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Chocolate every 4th cycle
Two greatest enemies in Anno 1800: coffee and chocolate. She'll ease both of them.

Chantelle the Charcutier: ★★★
Affects: Slaughterhouse
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Tallow every 3rd cycle

Charlotte the Chocoholic: ★★★
Affects: Chocolate Factory, Fried Plantain Kitchen
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Sugar every 4th cycle

Chef Michel: ★★★★☆
Affects: Cannery
Effects 
Extra Goods
Occasionally produces extra Sausages every 2nd cycle
Replaced Input: Instead of Goulash, the building processes Pigs.
You don't need a goulash with him. This means you can not only replace all the cows with pigs but also support enclosure movement in all red pepper farms and replace them with pig pens.

Chronometrist Chiara: ★★★★
Affects: Clockmakers
Effects 
Replaced Input
Instead of Gold, the building processes Brass.
Maintenance Cost: -40%
You can save most of the gold consumption with her. You can eliminate it if you're with Hans Klein.


Dario the Mechanical Engineer: ★★★
Affects: Bicycle Factory, Sewing Machine Factory
Effects 
Extra Goods
Occasionally produces extra Pocket Watches every 8th cycle
Occasionally produces extra Gramophones every 8th cycle
Replaced Input: Instead of Steel, the building processes Iron.

Feras Alsarami, the Persuader: ★★★★
Affects All Production Buildings
Effects 
Productivity: +50%
Maintenance Cost: -10%
Workforce Needed: -10%
Chance of Riots: -20%
50% production boost is legendary level and he's universal.

Ferhat the Experienced Builder: ★☆
Affects: Brick Factory, Concrete Factory
Effects 
Productivity: +40%
Provides electricity
Another François.

Former Pyrphorian Whizz:
Affects: Oil Power Plant
Effects 
Maintenance Cost: -25%
Workforce Needed: -80%
Chance of Fire: -100%
Chance of Explosions: -100%
The oil refinery is the exploding one, not the power plant. However, there are so few specialists for power plants that you'll use her if you're planning to use a trade union on the power plants.

Goldsmith Gilbert: ★★
Affects: Jewellers
Effects 
Replaced Input
Instead of Gold, the building processes Gold Ore.
Attractiveness: +5
Saves some workforce but gold ore is still required.

Grigor the Geologist: ★★★
Affects: Clay Pit, Limestone Quarry, Saltpetre Works, Sand Mine
Effects 
Extra Goods
Occasionally produces extra Pearls Pearls every 4th cycle
Provides electricity
Use him with Steven.

Horticulturalist Hermann: ★★★
Affects: Caoutchouc Plantation, Cocoa Plantation, Coffee Plantation, Cotton Plantation, Plantain Plantation
Effects 
Productivity: +20%
Extra Goods
Occasionally produces extra Red Peppers every 12th cycle
Occasionally produces extra Potatoesevery 11th cycle
Occasionally produces extra Grapes every 13th cycle
No. of Modules: -20%
The reduced number of modules is the best part.

Johan the Inventor: ★★★★
Affects: Gramophone Factory
Effects 
Productivity: +40%
Replaced Input: Instead of Wood Veneers, the building processes Timber.
You don't need to produce Wood Veneers with him.

Kantyi of the Quinoa: ★★☆
Affects: Tortilla Maker
Effects 
Substitute Workforce: Jornalero
Workforce Needed: -40%

Lily the Fashion Designer: ★★★
Affects: Framework Knitters, Fur Dealer
Effects 
Extra Goods
Occasionally produces extra Ponchos every 4th cycle
Workforce Needed: -40%

Mariana the Master Stylist: ★★★
Affects: Bombín Weaver, Poncho Darner
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Work Clothes every 3rd cycle

Master Craftsman Franke: ★★★★★
Affects: Fur Dealer
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Ponchos every 12th cycle
Occasionally produces extra Work Clothes every 12th cycle
Occasionally produces extra Bowler Hats every 12th cycle
Replaced Input: Instead of Furs and Cotton Fabric, the building processes Iron and Wool
Best of the best. Cuts off all the cotton fabric imports and fur production.
However, the new researcher from LoL will require the cotton fabric, so you'll need to make a cotton trade route in the late game. On the other hand, he gives a bowler hat as a bonus item which is a required item for the researcher. So it's a tie.

Master Craftsman Morris: ★★★
Affects: Coachmakers, Gramophone Factory, Marquetry Workshop, Sawmill, Window Makers
Effects 
Extra Goods
Occasionally produces extra Pearls Pearls every 4th cycle
Maintenance Cost: -80%
Pearl is nice. But there are other guys who are better at it.

Master of the Forges: ★★
Affects: Heavy Weapons Factory, Steelworks, Weapon Factory
Effects 
Productivity: +40%
Workforce Needed: -25%

Medal-Winning Producer: ★★★
Affects: Grain Farm, Red Pepper Farm, Vineyard
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Champagne every 8th cycle

Micaela the Mining Engineer: ★★★
Affects: All Mines and Quarries

Effects 
Maintenance Cost: -100%
Workforce Needed: -100%
You can use her if you're short on gold at early games.

Miss Rodriguez, the Conservationist: ★★☆
Affects: Charcoal Kiln, Lumberjack's Hut
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Cotton every 4th cycle
Not a cotton fabric but cotton. Better in the new worlds.

Mrs. Brown the Cultivator: ★★★
Affects: Corn Farm, Sugar Cane Plantation, Tobacco Plantation
Effects 
Productivity: +20%
Extra Goods
Occasionally produces extra Cocoa every 11th cycle
Occasionally produces extra Caoutchouc every 12th cycle
Occasionally produces extra Cotton every 13th cycle

Optometrist Otto: ★★★
Affects: Spectacle Factory
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Glass every 4th cycle

Pâtissier Patrice: ★★★
Affects: Bakery
Effects 
Productivity: +40%
Attractiveness: +5

Perfumier Prunella: ★★☆
Affects: Soap Factory
Effects 
Replaced Input: Instead of Tallow, the building processes Wood.
Attractiveness: -100%
You can produce soap without any pollution.

Rodrigo the Ranchero: ★☆
Affects: Animal Farms
Effects 
Extra Goods
Occasionally produces extra Beef every 4th cycle
Maintenance Cost: -80%
No boost and beef can be omitted very easily.

Sir Lewis Brindley, the Chemist: ★★★★☆
Affects: Schnapps Distillery
Effects 
Productivity: +100%
Extra Goods
Occasionally produces extra Rum every 3rd cycle
Rum is nice to have.

Sommelier Raymond: ★★★
Affects: Champagne Cellar, Rum Distillery
Effects 
Productivity: +40%
Attractiveness: +5

Susannah the Steam Engineer: ★★★★
Affects: Cab Assembly Line
Effects 
Extra Goods
Occasionally produces extra Light Bulbs every 4th cycle
Replaced Input: Instead of Steam Motors, the building processes Filaments.
The steam motor is out of the essential production line. Still need some of it for ships and tractors.

Tatiana the Taste-Tester: ★★★
Affects: Artisanal Kitchen
Effects 
Productivity: +40%
Substitute Workforce: Worker

Torcedor Lucia: ★★★★
Affects: Cigar Factory
Effects 
Productivity: +40%
Replaced Input: Instead of Wood Veneers, the building processes Timber.
Wood veneers are out of the new world production line. This is extremely helpful in the new world where the population is scarce.

Wild Frontiersman Steen: ★★
Affects: Hunting Cabin
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Beef every 4th cycle
Both fur and beef can be bypassed.

Yvonne the Yeowoman: ★★★
Affects: Hop Farm, Potato Farm
Effects 
Productivity: +40%
Extra Goods
Occasionally produces extra Schnapps every 4th cycle
submitted by mtgrhox to anno

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Call of Duty: Mobile - July 31st Community Update

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Greetings Call of Duty: Mobile Community, we are back after our short break and we are getting ready to go full speed ahead on the next season. However, we aren’t there just yet and in this last week we have shown that Season 8: The Forge is still alive, kicking, and releasing new content with Days of Summer and Katana Kill. There is only a short while left in Season 8 and that means you’ll want to jump in, get all of those rewards, and complete the Battle Pass before it is too late.
Speaking of the next season, if you missed the last teaser image we shared on social media then here is a glimpse of the next Multiplayer map coming to COD: Mobile.
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We know many long-time COD fans have immediately guessed this one correctly, as expected since it is so well known and it was in the public test, so we’ll have some more to share about that later on in the update. For now, let’s jump into all of the news, updates, and info below for this community update!

Here is the full look at most events currently running or coming soon in COD Mobile:
  • 7/29 - 8/7 ~ Days of Summer
  • 7/31 - 8/7 ~ Capture the Flag mode
  • 7/31 - 8/7 ~ Sticks & Stones mode
  • 7/31 - 8/7 ~ Katana Kill challenge
  • 8/1 - 8/2 ~ BR Warfare mode
  • Early August ~ Next Update
*All Dates UTC
Next time you see an update from us it will be jam-packed with new dates all around Season 9, but for now there are many modes, challenges, and events all ending in the first week of August, so make sure to jump on those before they are gone, especially if you are working on any seasonal challenges, unique items, skills, or perks that may not return for quite some time.
Days of Summer While this season has been jam-packed with post-apocalyptic themes and events, we also have something to brighten the mood and to celebrate this time of the year – Days of Summer! This vibrant event comes in the form of a challenge, a crate, and a new lucky draw.
First, the challenge offers you a way to grab some unique items with the Purifier – H2O (the first ever skin for an Operator Skill), the SMRS – Barrier Reef, and the Frag Grenade – Water Festival.
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You’ll have twelve different tasks to tackle to try to grab those items and you can find plenty of info, tips, and tricks about the event in our recently released blog post: https://bit.ly/2DfHkcU
Spectrum Draw Redux On the premium side of things you have the Spectrum Draw Redux and Days of Summer Crate.
First, the crate offers a brand-new character, Manta Ray (Naomi), the Backpack – Crystal Dream, another character Special Ops 4 – Shipwrecked, and a variety of other Summer themed items. You can find that all in the store now.
https://reddit.com/link/i1gtl8/video/018tbhkun9e51/player
Secondly, there is the Spectrum Draw Redux. With this one we have two items returning from previous Lucky Draws and then an array of brand-new Summer themed items. The main items available to grab in this draw are:
  • (Weapon) KN-44 – Color Spectrum (upgraded to a new dynamic camo)
  • (Character) Sentinel – Recon
  • (Weapon) ICR-1 – Color Spectrum
  • (Profile Frame) Chromatic Frame
  • Calling Card Zen Master
For those paying close attention, you may have noticed some upgrades to the KN-44 - Color Spectrum. In addition to the new dynamic camo, we've added particle effects coming off the gun and an upgraded the death effect. The best news is that if you already have the KN-44 - Color Spectrum, you already have the upgrade -- no need to do anything, just equip it and show it off in game.
Find the Spectrum Draw Redux, Days of Summer Crate, and Days of Summer event all in-game now.
Summer Watch To celebrate all of the Days of Summer goodness, and just as an excuse to give out some free items 😉, we have a social media program going on called Summer Watch. We are giving out various items from the Days of Summer Crate and Spectrum Draw Redux, and all you need to do is head to our COD: Mobile Twitter and jump in before we pick winners on August 3rd (PT).
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That isn’t your only opportunity though, as there are various content creators and community leaders doing their own version of this as well. Just keep an eye for those other posts and best of luck to everyone who has entered the giveaway! Operator Skill – Katana This brand-new Operator Skill for Multiplayer shakes things up by throwing you into a third person view and equipping you with a deadly melee only katana. This one-shot kill weapon has a short-range targeting system that allows you to easily close in and finish off your enemies with one swift strike, but you are still just as vulnerable as ever to any patient adversary waiting for you to be exposed.
You’ll be able to acquire this new Operator Skill through a challenge you can find under the event tab called Katana Kill. This challenge comes with 10 tasks that touch all aspects of Multiplayer, like using specific loadouts, playing certain modes, or even playing with friends.
Get a glimpse of that skill in action below and find it all in-game now.
https://reddit.com/link/i1gtl8/video/skzwe0s7o9e51/player
For more information on unlocking that skill along with some tips about how to fully utilize this deadly skill, head on over to our newest blog post: https://bit.ly/30eF5jh
Season 9 Teasers We’ve released quite a few teasers for Season 9. This is more than usual for a new season. thanks to some game-changing features that we want to talk about as often as possible. This new feature or system fulfills many long-term requests from the community regarding adding more progression, adding more customization options, adding more Battle Royale options, and revamping the UI.
If you’ve participated in the public test build you likely know what those all are at this point and we are nearly ready to announce them to the world. More on that at the end of this update, but for now we wanted to give a little treat to anyone who has not been able to participate in those tests; the next new Multiplayer map is Shipment 1944.
This rage-inducing close quarters map from Call of Duty: WWII will be released in Season 9. If you are a lover of chaos and non-stop action then Shipment 1944 is designed just for you. It also is one of the best ways to push through any general kill-based challenges or event tasks.
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We’ll have more on that once we get closer to release, like our usual map preview video and Map Snapshot blog post. Keep an eye out for those on our social media channels or in our next community update.
Public Test Build We’ve done two public test builds already for Season 9 (and Season 10) and we cannot thank you all enough for not only eagerly jumping into those tests but also for all of the feedback in the community and through the in-app reports.
We’ve opened up this early content to 60,000 players between the two tests and we’ve seen both of those fill up faster than any previously released public test build. Normally, we first share with a small group, then in community areas, and lastly on social media. With these last two releases we didn’t even get to the social media part of that process before it was all full. Thank you for that enthusiasm!
We may have one last public test build coming next week, but it depends on a variety of factors and it is still very much up in the air. For now, if you are in the build please keep sharing those reports in-game and keep an eye out for any other news about another public test build.

Bug Reports

Since we have a big update coming soon, which will have a wide variety of bug fixes and improvements, it is a bit tough to discuss any specific issues. However, here are some quick notes on a few issues. Desync Issues We are hoping this issue will either be fixed entirely or significantly improved in the next update. If you are still seeing this issue after downloading the new update please reach out to our support teams so we can investigate further, escalate, and make sure that our teams can prioritize the issue.
Sound Related Issues This has been one of those issues that comes in a variety of forms, whether it is losing VOIP randomly in a Battle Royale match, firing a weapon in Multiplayer and then losing all sound, or just seemingly inconsistent issues where certain sounds are dropping out mid-game.
We have tried to investigate all of these issues and unfortunately many of them are inconsistently occurring in ways that our teams have not been able to reproduce. We are still always willing to try though, so please keep reporting these issues and especially if you are still seeing them after the next major update.
Support Options Lastly, as per usual if you are seeing something, experiencing something weird, or running into issues trying to play or access the game then please report it through any of our support channels. The main ones are:
Final Notes Tune in to our social media channels tomorrow as we start to ramp up our posts with content related to the release of the new update and Season 9 of Call of Duty: Mobile. We’ll begin it all with a lead-up and announcement of a brand-new system releasing in this next update. Everyone reading this likely already knows exactly what that system is thanks to the public test build, but we are excited and eager to officially announce and reveal it to the wider player base early next week.
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We’ve mentioned our social media channels a great many times in this update, so for anyone not already following here are the primary global ones:
We do also have many region channels for specific areas, like Japan, South America, India, the Middle East, and others. You can usually find those by checking to see who the global accounts follow.
Keep an eye out for all of that news and also for some more information about the next stages of the Call of Duty: Mobile World Championship tournament. We’ll see you all next week with dozens of social media posts and several community posts. Talk to you all then, have an excellent weekend, and make sure to grab anything Season 8 related now before it is all over.
-The Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile

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